I am getting an opportunity to create some realistic stills and animations for a rug designer. The plan is to buy some nice 3D rooms (have several picked out already, even some C4D and Corona-ready) and replace the existing rug with my client's design. Mostly likely not too close, but close enough to see texture.
My main issue is getting a rug sample into a nice looking 3D material. The attached rug materials were created with a rug sample I found online, and I used Photoshop to generate a Displacement and Normal map. Somehow it comes out OK, but not as good as I was hoping. In addition, Photoshop will be dropping those 3D filters soon. This scene is just a simple one I setup using a few Chaos models, but it gets the idea across. I've seen Materialize which looks pretty good, just have to Boot into Windows to use it. Tried using the Wine app to get it running on my Mac, but I think it doesn't like the current Mac OS.
I even tried to extract the 3D depth data from my iPhone photo, but it's very low-res in the sense that it is good for large items with large distances between. Shooting a rug only gave me a mostly flat grat image with not detail.
So I'm looking for suggestions on how best to create PBR texture set for rugs. Any advice is appreciated.