Author Topic: Physical materials - Volumetrics roughness issue  (Read 1673 times)

2022-07-20, 03:53:51

Mac3DX

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Hi Guys,
Still not quite comfortable with physical materials, when trying to achieve some sort of translucent matte rubber material for instance, I can't achieve the same result as I get with legacy material. When you apply volumetrics scattering it messed up with roughness parameter. Maybe something should be reviewed in order to make it more accurate/intuitive.

2022-07-22, 08:07:21
Reply #1

burnin

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Care to share scene file exposing an issue and exclude some guessing?

2022-07-22, 10:36:40
Reply #2

Beanzvision

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Maybe something should be reviewed in order to make it more accurate/intuitive.
Have you looked at our online articles? What exactly are you trying to make anyway? Do you have a real-life reference image?

Bengamin Jerrems l chaos-corona.com
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2022-07-22, 17:57:57
Reply #3

Mac3DX

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Care to share scene file exposing an issue and exclude some guessing?

Hi,
Try converting that material to physical one, it won't work. Now, try to achieve the same visual with Physical material just with the basic parameters. I couldn't.
When I say I'm not comfortable, I'm exposing a user's point of view. I'm not claiming that the feature doesn't work. MAYBE, I said, it can be improved for a better user experience.

2022-07-22, 18:02:01
Reply #4

Mac3DX

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Maybe something should be reviewed in order to make it more accurate/intuitive.
Have you looked at our online articles? What exactly are you trying to make anyway? Do you have a real-life reference image?



Hey, I follow the You Tube videos on Corona's channel, but honestly the usage of volumetrics is still not well covered. Sorry if I'm taking the wrong approach, I'm just trying t get familiar with the the new materials but I'm struggling yet as I reported above.

2022-07-23, 01:43:23
Reply #5

burnin

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Care to share scene file exposing an issue and exclude some guessing?

Hi,
Try converting that material to physical one, it won't work. Now, try to achieve the same visual with Physical material just with the basic parameters. I couldn't.
When I say I'm not comfortable, I'm exposing a user's point of view. I'm not claiming that the feature doesn't work. MAYBE, I said, it can be improved for a better user experience.
Ahh :) OK, so converting doesn't do 1:1 translation and needs some tweaking. Yes, "de facto" in every area of life. Just put some effort into your work, you can do it ;)