Thanks Maru. Is it possible to add a request for multiple node geometries? For example the ability to have a few different grass patches rather than only the one?
Maybe in that case you rather want scatter?
Thanks Mike. I was wondering if corona pattern is more efficient in terms of generation speed and RAM, so it has potential to cover some of the heavy lifting from the likes of scatter. Do they work on different tech when it comes to efficiency and speed? TBH we are quite entrenched in forestpack but scatter is becoming tempting. IS scatter more efficient and faster than forestpack in corona?
Hehe, you have a lot of questions to reply to. :-)
The technology behind scatter and pattern is completely different - implying some use cases are better fit for patterns, some for scatters. We will be addressing this by creating some help article on that topic. Stay tuned! In general, creating patterns means 'repeating' while scattering mostly means 'randomness'. If you need to use multiple grass geometries, you are probably doing it because you want to break the pattern = make it more random. That is why I suggested scatter. But it depends on each case. The help article should shed more light into it.
Yes, pattern is lighter w.r.t. RAM.
As for the comparison to FP (or actually anything), the best approach is to try. User use cases differ really greatly. It is impossible to say that A is always better than B for everybody every time. Moreover it changes over time. Try it and you will see if there are some benefits for you or not. :-)