https://drive.google.com/open?id=1zSURcrmreRLzAyqOw8jMpMSfClMRTJx9This is a 3dsmax archive file of a 2350 frame stereoscopic VR animation scene I'm working on.
The scene is created on 3dsmax 2020 Update 3 and frequently crashes (especially after frame 1450) while being rendered with Corona 5.
I've tested the scene with a Ryzen TR PC with 128GB ram, too, so I believe it is not a low memory issue.
The two omni lights at the center of two spherical objects are supposed to emit volumetric lights with 3dsmax's native Environment Volume Light effects. It is visible until frame 1500, and scene rendered fine until around 1450.
After frame 1450 both spheres gradually become invisible (via invisibility), two instanced omni lights' intensity gradually decreases by the Multiplier parameter. They're totally off after frame 1500.
(Rendering time at frames 1450-1500 are relatively long compared to other frames probably due to visibility change. Rendering times change from 3 minutes to 20 minutes)
They're currently both turned off. I have even tried deleting them but I could at best render 50 frames without a crash, and at worst had an immeadiate crash.
There is an HDR file in Corona Environment and a Sunlight illuminating the scene. One of the two seems to be worsening the isssue as I have once rendered the scene completely without any lights, but only a white colour as Environment. Crashed a few times at the time though.
I appreciate if you can help me find the culprit. Right now I'm sitting in front of the PC waiting to restart rendering at every crash.