Author Topic: Pinning Active Shade Viewport  (Read 1780 times)

2019-07-17, 10:02:26

Byteman3D

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When you start Active Shade for a perspective viewport and try to move the objects in other viewports, like top or front, Active Shade window turns to the viewpoint of that viewport. That is not an efficient workflow.
I wonder if its possible to pin the Active Shade viewport to the view I want and have it stay that way even if I click and move the object in the top viewport.

2019-07-17, 10:18:35
Reply #1

romullus

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  • Let's move this topic, shall we?
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You need to use lock view in render setup.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-07-18, 10:21:22
Reply #2

maru

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Just two notes:
Corona's interactive rendering is not 3ds Max active shade, and 3ds Max active shade should not be used with Corona.
You can learn about Corona's IR and how to use it (including locking the viewport) here - https://coronarenderer.freshdesk.com/support/solutions/articles/5000520620
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-07-19, 17:49:39
Reply #3

Byteman3D

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I said Active Shade but actually mean Corona's IR. :) Thank you very much for the help.