Author Topic: exclude in coronascatters  (Read 1894 times)

2016-06-14, 13:16:40

GabaCGStudio

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is a way to do coronascatters to exclude each other?

or just able do this with distribution map only? :\

2016-06-14, 13:25:36
Reply #1

romullus

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Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won't collide, distribution map is your best bet.
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2016-06-14, 13:44:53
Reply #2

GabaCGStudio

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well ... is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?

2016-06-14, 14:16:57
Reply #3

romullus

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Hmm, you could try to bake to texture AO map which would contain scattered instances's position data, but this isn't very practical solution and certainly not a flexible one :]
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2016-06-14, 23:51:36
Reply #4

GabaCGStudio

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well ... i tried this ... shape map in 2016 ...



Like as exclude shapes in forestpack! :]
« Last Edit: 2016-06-15, 00:03:46 by GabaCGStudio »