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Messages - romullus

Pages: 1 ... 541 542 [543] 544 545 ... 589
8131
Off-Topic / Re: Your OTHER renderer?
« on: 2014-09-12, 18:53:13 »
Do you use "render elements only" or regular "render" when rendering those elements?

8132
Work in Progress/Tests / Re: romullus's wips
« on: 2014-09-12, 11:28:34 »
I'm giving away some texture, i made recently. It's not tiling very well, but still, some may find it useful. Feel free to use it in personal and commercial projects, but do not resell.

These are pumpkin seeds.

Link to 2K res PNG's.


8133
[Max] I need help! / Re: displacement value
« on: 2014-09-11, 10:27:41 »
Look at the bottom of basic options.

8134
[Max] Daily Builds / Re: Daily builds
« on: 2014-09-11, 00:19:04 »
Tested GGX on simple spheres. I'm quite impressed! Can't wait to see how it will look in real life scenario.

8135
[Max] I need help! / Re: the pressing time too long
« on: 2014-09-10, 18:52:39 »
Shoud you set GI/AA balance back to 16 and secondary solver to HDCache, render time should get significant improvement, i think.

8136
[Max] Resolved Bugs / fireflies bug
« on: 2014-09-10, 17:15:27 »
Build timestamp: Sep  9 2014 22:58:10
Corona version: Daily build post-A7, Maxsdk version: 2014

Scene setup: plane with basic CoronaMtl mat and sphere with very glossy metal material, lighting - either Corona Sky & Sun or HDRI with very bright sun. If rendering starts with normal exposure settings - everything goes normal, but if it starts with significantly lower exposure (- 6-8 EV), then fireflies are spawn, that doesn't get away. Same behaviour was observed with build sep 07.

8137
[Max] I need help! / Re: White unsolved spots
« on: 2014-09-10, 12:12:49 »
3, Your chandelier is very fine, made of very tiny superbright spots, and your edges very tight and reflective. Especially if you have also very reflective materials, it could easily create this random spots effect. But that means it would also look that way in real world. The reason why it looks so weird on the rendering is because there are no secondary optical flares. In real world, or when you take a picture with camera, you always see some glares and flares on the small bright spots. If you took a photo somehow without these effect, all those highlight would look like fireflies.

So you can try to make selection by brightness in photoshop, and apply very small tight glares on all those bright spots to make it look natural and realistic.

Here's an example:


You can see this car has a lot small bright spots reflecting on it, but they all have little glow outline around them. If those blurry outlines weren't there, then it would look wrong to your eye. It would look like fireflies ;)

I wish Corona someday could render glare effect, even if post processing one.

8138
[Max] Resolved Bugs / Re: 09/0/2041 bug with reflections
« on: 2014-09-10, 11:31:53 »
Not sure if bug. Could be new behaviour of low glossiness materials.

p.s. where did you get that time machine? ;]

8139
So...

[...]

Non the less, it's not gonna happen too soon, as there are other a lot more pressing things on the priority list.

If it's actuall plan for Corona's future developement and not just a dream of just another user, then i couldn't be hapier with it.

8140
You've been answered already. There's no need to repeat same question again.

Merged topics.

8141
I don't get it. It doesn't add any bit of funcionality nor eases workflow, just clutters CoronaMtl UI. I like very much Disney's PBR model, that Juraj Talcik talking about, but your concept isn't anything about it. Is it really needed?

8142
Work in Progress/Tests / Re: Oque acham dessa imagem ?
« on: 2014-09-09, 21:09:08 »
Guys, use english only, please. Even if it's gooogle translated. I don't want to remove posts from galery, so please, rename your title and carry on conversation in english. Thank you.

8143
Sorry, my mistake, i prefer it to be off by default.

8144
[Max] Resolved Bugs / Re: exposure bug
« on: 2014-09-09, 10:04:45 »
Got it. Thanks for clarification.

8145
[Max] I need help! / Re: White unsolved spots
« on: 2014-09-09, 09:26:17 »
Materials with high specular reflection and round corners enabled, becomes quite picky when there's strong small light sources in scene. You can try to increase round corners samples, but IDK if it'll helps.

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