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Messages - masterzone

Pages: 1 [2] 3 4 ... 11
16
[C4D] I need help! / Re: Corona Tile shader again
« on: 2024-02-01, 15:48:42 »
Dear B,

Thanks for your replay...sure I tried to move the axis of the object but I didn't see movement changes on the tiles mapped as object space...so I've thought to write here :)
Are you sure that the axis movement works as expected? 🧐

17
[C4D] I need help! / Corona Tile shader again
« on: 2024-01-31, 12:50:15 »
ok, I think that this shader need some improvements...

Im projecting the tile shader on a wall with OBJECT mapping (not world or uvw)....how does it works the tiles movement? How I can move tiles? I searched everywhere but seems impossible to do...
Ideas?

18
[C4D] I need help! / Re: NaN error
« on: 2024-01-12, 16:17:50 »
copy and paste all into a new file...salve it in the same directory of the "broken" files and try again...maybe some problem with the file...

19
[C4D] I need help! / Re: NaN error
« on: 2024-01-09, 12:58:56 »
This popup error is related a some geometry  that drive Corona Render crazy. It happen to me rarely but...happens.
For example I created an animation where some objects popping up by from 0,0,0, scale to 1,1,1 scale. During animation I got many times this error...
I solved it by create an animation from 0.001 on three axis to 1,1,1 and the issue go away.

This happen when you have some object at scale 0 or if you have some objects vertex points outside of the calculation scene. In other works some huge object where the it bounding box is very very huge...

Alex

20
[C4D] General Discussion / Re: New Corona Tile Shader
« on: 2023-12-27, 09:41:38 »
Thanks for your tips...I hope for future preview of tile shader :)

21
[C4D] General Discussion / New Corona Tile Shader
« on: 2023-12-21, 16:37:56 »
Hello! I played with Corona Tile shader...pretty good for me, but a question: how can I see the viewport preview? due to a technical reasons I need to see it into the viewport instead of interactive rendering...
It is possibile? 💪🏻
Alex

22
I don't think any major render speed differences are expected. Perhaps if you use the Nearest filtering method?

Corona Bitmaps should generally use less RAM than the native C4D/Max bitmaps. You can learn more here: https://support.chaos.com/hc/en-us/articles/9813408385937-Out-of-core-Rendering-for-textures-C4D

We also have a new way of handling bump/normal mapping in Corona 11 and it works only with Corona Bitmaps - https://support.chaos.com/hc/en-us/articles/19161682524305-New-Bump-Normal-filtering-in-Corona-11

Here is also our general Corona Bitmap documentation - https://docs.chaos.com/display/CRC4D/Corona+Bitmap+Shader

So you can totally use C4D Bitmaps, but Corona Bitmap is designed to work optimally with Corona.


ah ok thanks very interesting about memory usage....

23
[C4D] General Discussion / Corona Bitmap shader yes or not?
« on: 2023-12-20, 13:30:41 »
Reading some topics here about using or not the Corona Bitmap Shader, I tried to convert a scene created without bitmap shader and changed all scene materials with Corona Bitmap...
I got the same render times...what do you think about?

Any tips or suggestions?

Corona 11 on Apple Silicon...

24
[C4D] Bug Reporting / Re: Tag composting issue?
« on: 2023-11-07, 08:43:52 »
thanks so much, may some internal engine behavior where changed into the corona 10. Thanks for your tips I will return to use the light material with emit light turned off.

I also noticed the tone map control shader into the light material...and I take a look to the online help to see what kind of shader it is...believe me, the ton map control is a personal request feature that was in my dream from the first commercial release of corona render!!!! I never used it before! thanks!!!!!!!

25
[C4D] General Discussion / Re: VFB refresh
« on: 2023-11-02, 17:37:53 »
I think the behavior is here from release 7 or 8 of corona render. Maybe some objects or settings in the scene that continue to refresh the VFB. Usually during my workflow I start with clay render and doesn't appears but after the clay workflow and starting to create textures and materials it starts to continuously refresh the VFB....

26
[C4D] General Discussion / Re: VFB refresh
« on: 2023-10-27, 15:54:40 »
Hi Ben, unfortunately I can't try the Corona11 due to a workin progress jobs. I seen this behavior on Corona Render 9 too...

27
[C4D] General Discussion / Re: VFB refresh
« on: 2023-10-25, 12:18:16 »
latest release of C4D and Corona 10.
This behavior happens since previously release...but happens only on certain situation...during our workflow initially it doesn't happen but after some actions, as materials creation and finalizing it starts to refresh the vfb each time I click into objects, tag, and so on.
This happen on all my computer here...only curiosity..

EDIT: look the video: www.c4dzone.com/clienti/vfb.mp4

28
[C4D] General Discussion / VFB refresh
« on: 2023-10-25, 12:03:01 »
Hello to all, I noticed on some scene that if I click onto an object on the object manager, Corona refreshes the VFB. This happen when I click into a tag, object name, material icon without make a real action.
On some scene it doesn't happens...and I can click everywhere without see the VFB refreshing...

It is there a special situation that Corona doesn't refresh the VFB?


29
[C4D] Bug Reporting / Re: Tag composting issue?
« on: 2023-10-18, 08:51:38 »
sure Benjamin, here attached you can find a simple scene.

1) start the IR
2) go to Composting Tag settings
3) toggle "cast shadows"

You will be able your self that lights stop to emit...
I remember that works fine with previously corona render...

OS: Sonoma
C4D: latest release
Corona: latest release

30
[C4D] Bug Reporting / Tag composting issue?
« on: 2023-10-17, 08:28:06 »
Usually when I create an interiors rendering I put a simple panel outside the scene with Light Material. To avoid to make shadows into the room I put a compositing Tag onto it but, see what happens on Corona 10 instead of Corona 9 where the functionality works fine...

EDIT: I noticed that if I uncheck "emit light" into the light material the shadow are deactivated without using the TAG...some behaviour are chanced I think...🧐

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