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Messages - riccky

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16
[C4D] General Discussion / Re: Surface spread and proxies
« on: 2019-03-27, 23:22:26 »
Thanks for your answer, I will look about it.
Another question here, is corona support render instances ?

17
[C4D] General Discussion / Surface spread and proxies
« on: 2019-03-27, 11:01:38 »
Hello, is  someone have good result with this tandem ? For me freezing and crashing with 3000 instances of grass :(
C4d prime for me so no mograph here
Some help is welcome

18
[C4D] Bug Reporting / Re: corona bitmap shader
« on: 2017-04-27, 18:55:08 »
Thanks for explanation and support

19
[C4D] Bug Reporting / Re: corona bitmap shader
« on: 2017-04-27, 16:13:35 »
So you have a Corona Material with diffuse and reflection channel enabled, right?
yes
And the reflection channel has a bitmap in the glossiness slot, filtered by the Corona Output shader?
yes
And now the problem is that the results are inconsistent with what Cinema filter shader does and with what you'd expect?
yes. As the bitmap is pure white now because the brightness is at 1, the sphere must be (for me) with no roughness.
I give you the scene, just replace the hdri by one of yours
https://dl.dropboxusercontent.com/u/106066238/corona.rar

20
[C4D] Bug Reporting / Re: corona bitmap shader
« on: 2017-04-27, 14:37:28 »
Same bitmaps is used for all spheres in the reflection and roughness channel
on the left :  "filter" function c4d is used. Top : 100% brightness. Bottom : 50% brightness
on the right :  "output" function is used. Top : 1 brightness. Bottom : 0.5 brightness

21
[C4D] Bug Reporting / Re: corona bitmap shader
« on: 2017-04-27, 10:37:54 »
No more blurring with the new "daily" build version.
But I still notice some strange behaviour with the input function

22
@Cinemike : yes "volume" works my scene was out of scale :(

23
"Volume" seems not working as well

24
"output" function doesn't work or strange behaviour when using it with a bitmap.
Using "filter" function instead and it works.

25
is triplanar implemented ?

26
Seems that lightmix is broken as well

27
Confirm crash with hdr lfile on a sky object to light the scene

28
[C4D] Resolved Feature Requests / fresnel and curve
« on: 2017-02-02, 07:21:14 »
Can you add a fresnel node like the dirt one to control the layer weighting between 2 shaders for example
and adding a curve control in the output corona node
thanks

29
[C4D] General Discussion / Re: Preview very slowly
« on: 2017-01-08, 00:52:41 »
have you an another render engine installed ? Make a fresh new install of c4d and test ;)

30
Work in Progress/Tests / Re: Bedroom Scene
« on: 2017-01-04, 20:09:58 »
Good start for a first image with Corona but tte carpet and the wood floor need more work ;)

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