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Messages - Rhodesy

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511
[C4D] General Discussion / Re: Corona C4D next release
« on: 2015-03-31, 17:09:53 »
Great news on a new beta soon. Depending on what new features are introduced I think more will start using it commecially. Any hints as to what we might hope to expect? For me, multipass would be the big one. Then portals etc. Can't wait.

512
Gallery / Re: Corona + C4D, Small Living Room.
« on: 2015-03-26, 08:25:09 »
Thanks for the info. I also have some vispeople hdris so will give them a go. I didn't realise there was a corona for c4d Facebook group, I can't find it on Facebook. Would be very generous of you to upload. Really pleased to find out that DR will support any shader when we get it so just connect a node and double your render power!

513
Gallery / Re: Corona + C4D, Small Living Room.
« on: 2015-03-25, 08:46:25 »
Oh yes, congrats on these. The lighting is top draw, is it HDRI?

I'm also on C4D and have tested it a fair bit but these have prompted me to push it further and do a full final scene (when I get a free window). I really like the exposure compensation, can't wait for the day we can adjust that interactively.

514
[Max] General Discussion / Re: How does Corona DR work?
« on: 2015-03-24, 20:46:27 »
That's fantastic news and just how it should be. Thanks. Will definitely be adding Corona to my bag. Looking forward to the next alpha which is hopefully not too far away!

515
[Max] General Discussion / How does Corona DR work?
« on: 2015-03-24, 17:55:09 »
Hello, I'm interested in how Corona handles distributed rendering over its nodes and specifically how it deals with the sending of 3rd party shaders and compatibility. Im a VrayforC4D user and have the Corona C4D Alpha, which shows great promise. I love the combination of simplicity and very high quality. I dont use DR with VrayforC4D as unfortunately you can't use the native C4D shader system or third party shaders even though you can use them fine in the host app and I use them in all of my work. I would have hoped that vray DR would have worked by the host workstation packaging everything internally as it would do for a local render and right at the point of hand over to the render engine it also sends that out to the waiting nodes. But for whatever reason it will only work with vray native shaders which is a mighty limitation in the system.

Does corona DR render everything the host workstation can render - i.e. there isn't any worries about if a shader is DR compatible or not, and if it works locally it works over the network? Im hoping it will work that way as at the moment it just uses the standard c4d shader conventions and layers and even third party shaders with no special corona specific materials. Thanks for any insight into this.

Cheers


516
Work in Progress/Tests / Re: Siger various tests
« on: 2015-02-27, 12:47:21 »
Looks really great. Do you think you would ever do a C4D version once Corona for C4D is released?

517
News / Re: Corona 1.0 is out!
« on: 2015-02-25, 18:04:52 »
All you Max guys buy a licence ASAP so they can get the C4D one rolling again! I need this! Congrats on a fantastic release, very impressive.

518
Gallery / Re: My First Corona Project
« on: 2015-01-15, 17:30:22 »
I really like this, simple but effective. Great time too. Did you use a portal on your opening and is it just lit from the top? I've been doing some similar tests on the c4d version that doesnt have portals and my times are quite slow on my 16 core xeon, so I was wondering if the portals in the max version make a big difference?

519
[C4D] General Discussion / Re: Alpha v1.2 download
« on: 2015-01-02, 18:40:45 »
Thanks for the info. Really looking forward to getting hold of the full featured version. Especially with that real-time/preview option, it will be refreshing to adjust materials insitu with that speed.

520
[C4D] General Discussion / Re: Alpha v1.2 download
« on: 2015-01-02, 11:26:56 »
Thanks Keymaster. With this 6 month extension, does that mean that we are unlikely to see any more releases/updates for the next 5 or so months? Is everything on hold whilst finalising the MAX release 1? Cheers

521
News / Re: Pricing and release date announced
« on: 2014-11-05, 21:55:30 »
I suppose the point is that for the user if you can afford the initial (relatively cheap) upfront cost of box then you only need to pay 99 euro a year for all the same updates you get with saas for 300 euro a year.

I'm also surprised that people find the box price high. I can't think of any serious renderer that's cheaper. Folks are saying that they are willing to pay 125 a month on max but not 25 on corona.
How do people afford max, photoshop, Maybe currently vray or maxwell etc and a decent pc to run it all on but think 450 euro for corona is going to make the difference between surviving and not.

522
News / Re: Pricing and release date announced
« on: 2014-11-04, 10:23:31 »
I dont think its fair to say that Maxwell and octane are the same price as you dont get any nodes with their base price and its comparitively expensive to add them. I also would imagine that within the year Corona would be fully up to speed features wise and then some. Maxwell is slow and has been since day one and Octane is hamstrung by GPU RAM (and for me an overly complex material editor), Corona is fast and very accessible. Its also a fair bit cheaper than Vray and nodes. Even things like indigo are more expensive, so I think Corona is very competative on price.

My main issue is that the box license is fixed but the SAAS license is floating, I dont see the fairness in that. And with the box and subs your putting more faith / commitment into corona than you are on SAAS which you can bail on after one month. Surely most box buyers would keep paying 100 euro a year to keep getting the best tech. Its very affordable if your making money off it. Especially compared to other software commitments.

I agree on your point about getting 'locked in' to SAAS and passing the point of no return price wise. That's going to be a bit galling for some.

523
News / Re: Pricing and release date announced
« on: 2014-11-03, 17:57:59 »
I think the above is a bit complicated, just go for the SAAS if your worried about big initial outlays, its something not many companies offer. Price point seems more than reasonable to me in general.

However there is a bit of an annomaly in terms of pushing the SAAS version as the best option over the box version when it comes to long term use. From what I can work out (ignoring any intro pricing) once you are halfway into year three your much better off getting the box license and subs. Total payment for 3 years on box and you pay (450+100+100+100 = 750). Total payment for 3 years on SAAS (25 x 36 = 900). And then from then on you are getting it at essentially 1/3 of the price of SAAS assuming all prices stay the same.

Can you mix and match with getting both a fixed box license and subs and then also getting a flexible SAAS license that can be switched easily from work to home? This could give you essentailly a bunch of render nodes and also the option to have two workstations with full access at work.

Cheers

524
Gallery / Re: Bedroom + Loft
« on: 2014-10-31, 12:23:37 »
Absolutely top draw! The client must have been happy with these. I love the quality and tone of light. The details in the bed are superb, did you model that yourself with MD?

525
News / Re: Interactive showcase video
« on: 2014-10-17, 09:33:33 »
Superb demo. Very impressive tech and that's just on a standard 6 core!

Any chance of showing an interior scene?

Awesome progress can't wait for the final c4d version, although I bet corona will outpace the viewport!

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