You can try enabling "Single bounce" in volumetric materials to see if there are any improvements.
I would advise enabling a denoiser as well and checking if it does a good job with a noisy render, to cut render times down.
Hi Aram,
I'm rendering a milk splash, pretty simple image.
"Single bounce" speeds up for sure, but it screws all of your colors, maybe we should have a field to input a few more bounces? Any tip in order to preserve the colors?
Corona goes very well with all other material parameters, but we have to be honest, this volumetrics feature needs to be improved and a lot in terms of render time. This rules out the possibility of rendering an animation for example.
I always try to keep denoiser around 4%, otherwise no chance to get your image done in time.