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Messages - TomG

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1
[C4D] General Discussion / Re: Team Renderer With Corona
« on: Yesterday at 21:27:31 »
You are welcome!

2
[C4D] General Discussion / Re: Team Renderer With Corona
« on: Yesterday at 19:38:41 »
Howdy!

If you head to the Buy Now page at https://corona-renderer.com/pricing then you will find at the bottom of the page the "Add more render power." section with a link - you'll end up at the Render Node purchase page at https://corona-renderer.com/prices-licensing/render-nodes

Depending on the size of your in-house render farm, the pricing can actually be even less than I mentioned on a per-node amount, as the Nodes can be purchased in bundles. "The more you buy, the more you save...." hmm I have heard that somewhere before (for those who have watched the NVIDIA keynote this year lol).

Hope this helps!

3
[C4D] General Discussion / Re: Team Renderer With Corona
« on: 2024-04-16, 20:07:48 »
If it is purely for rendering and not for working in the DCC, the yearly render node is the best option as it is the cheapest one at $172 per year. So if you will need that rendering more than 3 months out of the year, it gives a much better pricing than paying for random months one at a time.

4
No new book - it takes a huge amount of time and work to put a book together, and then Corona is always changing, which is why we have never done a printed manual for Corona. We did attempt something similar for the old old version of the Corona Academy when it took place in person where we had a printed book to go along with it, but it proved impossible to keep it updated; I imagine the same issue would apply here.

5
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-16, 14:32:36 »
Not sure on sprites but at a guess you can simulate this by using geometry - like "billboard" trees and the like in older games, you would have a plane, set to always face the camera, and then have a texture on it for what the particle would look like. If using self-illumination or light material with emit light off, this should render very fast indeed, as you are basically just adding 2D sprites into the scene.

6
[Max] I need help! / Re: Black rectangles in saved images
« on: 2024-04-15, 22:01:17 »
We didn't make it for last week, as the QA process uncovered an issue, but the new HF is now out as of today. https://corona-renderer.com/download

7
We got delayed from last Wed, but the HF for 2025 is out now. https://corona-renderer.com/download

8
General CG Discussion / Re: 3ds max 2025
« on: 2024-04-15, 21:51:04 »
And it's "Mon of next week" - and indeed the HF is live! https://corona-renderer.com/download

9
Just so you don't miss the news, the HF for Max 2025 compatibility is out now :) https://corona-renderer.com/download

10
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-15, 21:37:07 »
That's what I saw too in a video about particles (though all the ones I found just focused on the generation and simulation, and stopped before talking about rendering lol!)

12
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-15, 18:19:16 »
Like all and any third party engines (that is, anything that is not Redshift), you'll have to turn them into geometry (which is ultimately what Redshift is doing anyway, just in an in-built kind of way).

13
Loads fine here, what version of C4D and Corona are you using?

EDIT also bear in mind you don't need to save to VDB and load back in any more, if using Corona 11 or newer.

14
We are checking this out :) In fact we just took delivery of a new super high core/thread count dual EPYC machine this week so that we can better investigate any reported issues along these lines.

15
[Max] I need help! / Re: Corona Sky
« on: 2024-04-09, 18:04:02 »
Most welcome! And glad it resolved it for you :)

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