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Messages - lupaz

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1
[Max] General Discussion / Re: Corona 12 Update 1
« on: Today at 02:58:36 »
Not happening here...
Everything's working as expected I'd say except for a few bugs, but nothing serious.

2
Hardware / Re: AMD 9950x
« on: Yesterday at 14:33:47 »
I've been working on 2 3970x machines (identical) for 3-4 years now and I've had zero issues. The only thing is after long rendering sessions the frequency may drop to ~3.45GHz (less than the advertised 3.7) but that may be to cooling (using Noctuas NH-U14S single fan). Otherwise pretty stable system!

Thanks.
I'll need to consider them the next time

3
Hardware / Re: AMD 9950x
« on: Yesterday at 14:04:57 »
A little off-topic but I see this processor is not that far away in bencharks than my own threadripper 3970x that I bought for 3-4x the price (some years ago). Is the consumer line of AMDs now that capable?

Pretty much yes I'd say. The Zen 2 Threadrippers are now like 5 years old and we had 3 succeeding Zen generations in between. The "problem" however is that the top end also got a lot faster which means sure, the 9950x is as fast / faster as the 3970x but then the top end chip is still like 2.75x faster than the 9950x :)

They come with issues though, right? I mean, threadrippers. At least with corona. That's my impression after several years of reading here on the forum that those using them were not able to get the full performance. So I was always hesitant to spend that kind of money on more problems.
Is that true do you think?

4
Off-Topic / Re: Clients and AI
« on: Yesterday at 02:27:52 »
Quote

But this seems to be an odd relationship. And I don't think AI is the issue.

Stockholm syndrome? :)

5
Hardware / Re: AMD 9950x
« on: 2024-12-10, 16:04:51 »
I recently bought my 9950x.

After some tests (testing with 4 of my scenes), the improvement over the 7950x is 16-18%.
(Scene 1: 16.63% improvement
Scene 2: 17.71% improvement
Scene 3: 22.32% improvement
Scene 4: 16.44% improvement)

BUT, I didn't have the 7950x overclocked because the temps were already high at stock.
AMD claims the 9950x is more efficient so I enabled PBO, which led to a higher difference.

Hope this helps.

6
CXRs are loaded into the History in the VFB 2, so the button is in the History tab :) EDIT and of course drag and drop works too, when that is more convenient.

So if I want to open a CXR and continue working with the image I still don't have an option to load the image in the VFB directly?
Because when loaded in the history tab, if I want to use regions to render something specific, I still need to click on "resume" in  the history tab, which will initiate the rendering and I have to click on cancel to get the image in the VFB. Is this correct?

7
I thought I read somewhere that now the VFB had an open button to open a CXR.

I cannot find it.
Where is it?

Corona 12 update 1, max 2025.3


8
When I render an image, the stats shown are different than when I save and retrieve the CXR.
Also, and this may have been the behaviour since forever, I don't know, but not all stats are saved. For example the noise % is missing in the CXR that I bring to the VFB.

Windows 11, Max 2025.3, Corona 12 Update 1

9
I'm fairly new to the calibrating / profiling game (if you don't account for hardware calibrating) and what I'm noticing is that calibrating / profiling is just one part of the game. The other part is setting your applications to work correctly according to the profiles / calibration used.

to be fair the ICC system is in theory quite "behind the scenes". profiling software usually takes care of loading the profile into Windows and done. everything just works. obviously it works as long as you stay within the ICC ecosystem...


My understanding is that up until now that Max has color management, it was either useless or too complicated to work on ICC profiling, so people would get discouraged and abandon the idea, especially when some tell you that even your textures need to be profiled correctly in order for the whole thing to work.
In most cases it's time that doesn't get paid and you can get by really well without doing any of that.

I understand that it would be the proper thing to do, but in reality, as Tom said, in some fields of work clients just don't care about the perfect colors. They care about images that look great. That can be done without the extra technical work of color profiling.

I disagree that it's as if in music production they didn't care about mastering or whatever. The eye is more forgiving than the ear IMO.

Having said that...Is there a good an easy guide for those using Max and photoshop that shows the whole process of establishing the ICC ecosystem?




10
The script should be unnecessary as we are improving the inbuilt lister, which you can try in the latest daily build - https://forum.corona-renderer.com/index.php?topic=38385.msg212584#msg212584

Hi Tom,

Does the lister allow to select several proxies and change their display in bulk?
If not, then this script is still necessary.
Hopefully Nik will update it and repost it.

12
2. Is it possible to have some basic control over the images while rendering in viewport?
Like Brightness, Contrast etc… Often it is needed to adjust the brightness when I change the view to control materials, UVW etc….

#2 open render setup window, navigate to camera tab and press the edit tone mapping button, there you'll find all the tone mapping controls. Alternatively, if you're rendering through Corona camera, you can enable tone mapping override in it and control exposure and other tone mapping settings in command panel.

IMO these two options are just not ideal as a solution to control, for example, exposure.
Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the camera. You need to select the camera first, change the exposure, and continue working with the object you were working initially.
With the edit tone mapping button it's two dialog boxes/windows just to change the exposure.

I think it would be much more artist friendly to have a simple box with the exposure right in the viewport frame buffer.



13
Gallery / Re: Minimal Space – Exploration Playground
« on: 2024-12-04, 14:27:55 »
Nice!
I think somehow you got the fstorm look.

Great lighting.
Very realistic looking.

Great job

14
Like you said, a few issues with forest here and there but nothing major in my experience so far.

15
Anyone?

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