Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 156920 times)

2014-10-03, 09:06:12
Reply #120

lacilaci

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Seems pretty stable unless you switch away from progressive mode during rendering.

2014-10-03, 09:43:08
Reply #121

Ludvik Koutny

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You should primarily use viewport VFB for interactive. Use floating window only if you need your preview on the other monitor. Lock viewport is already in 3ds Max, so you do not need Ondra to implement it. It's that small padlock icon with "View" drop down in render settings next to the render button.

2014-10-03, 09:52:19
Reply #122

tomislavn

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Just one quick question: Does Corona interactive mode supports all the features from standard Corona production render, or does it have some limitations like for instance V-Ray RT?
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2014-10-03, 09:58:19
Reply #123

prin

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For Interavtive Render everything is ok for me all smooth&stable
Transform model = Pass
Transform camera = Pass
UVW Map & Resize = Pass
Create Model on screen = Pass
Proxy Model = Pass
Change Material = Pass
Change Lighting = Pass
HDRI = Pass
Sun+Sky = Pass
Corona Light with IEs = Pass
Large Scene = Pass

2014-10-03, 10:08:26
Reply #124

Ludvik Koutny

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Tomislavn: supports all

Fun things to try:

Try to create coronascatter, pick distribution objects and scatter objects, change base objects, instance amount, scattering distribution and transformation parameters. All of that while interactive rendering running. You will be surprised! :)

2014-10-03, 10:17:36
Reply #125

tomislavn

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Great, thank you for info Rawalanche, sounds promising! :)

Is there an estimate yet when could the next public alpha release come out, like A8? I would really like to try all those new daily build thingies :)
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2014-10-03, 10:24:49
Reply #126

Ludvik Koutny

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Great, thank you for info Rawalanche, sounds promising! :)

Is there an estimate yet when could the next public alpha release come out, like A8? I would really like to try all those new daily build thingies :)

No more alphas. Next version will be commercial.

EDIT: Talking about 3ds Max version here... ;) C4D may have quite a few more alphas before it's ready.

2014-10-03, 10:26:43
Reply #127

tomislavn

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No more alphas. Next version will be commercial.

EDIT: Talking about 3ds Max version here... ;) C4D may have quite a few more alphas before it's ready.

Oh wow! That's some great news :) - Guess that might happen quite soon then!

EDIT: Or maybe not considering the license for the last alpha lasts until the end of the year :( - I was already like in the picture below :D

« Last Edit: 2014-10-03, 10:33:43 by tomislavn »
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2014-10-03, 10:29:05
Reply #128

pokoy

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I usually hate mondays, but this time I have something to look forward to :)
Great news guys!

2014-10-03, 10:46:07
Reply #129

Ludvik Koutny

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I usually hate mondays, but this time I have something to look forward to :)
Great news guys!

I am not really sure which time zone you are in, but it's Friday over here :D

2014-10-03, 10:51:47
Reply #130

zzubnik

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OMG. I am in love with the interactive rendering. I've never seen it so well implemented, or so fluid. This is a huge step forward.


2014-10-03, 11:19:33
Reply #131

pokoy

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I usually hate mondays, but this time I have something to look forward to :)
Great news guys!

I am not really sure which time zone you are in, but it's Friday over here :D

Bank holiday in Germany today, not going to be in front of my PC before Monday.

2014-10-03, 11:31:23
Reply #132

romullus

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That is some exciting news!

A few gripes from me:
* adjusting colormap does restart interactive rendering
* setting interactive in viewport, locks this viewport so it's not that much useful

Other than that, this feature feels very stable and mature. Great job!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-10-03, 11:44:48
Reply #133

Ludvik Koutny

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setting interactive in viewport, locks this viewport so it's not that much useful

what you mean by this?

2014-10-03, 12:20:43
Reply #134

romullus

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I mean i can't navigate in interactive viewport. Zoom, pan, doll - all that interaction is not available.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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