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Messages - mlupik

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1
Hi guys
if you have ever asked yourself how to produce 180° renderings images in azimuthal equidistant fisheye / domemaster / circular fisheye projection for the use in a planetarium this is the way to go:

1. Render your scene with the CoronaCamMod in spherical override mode
Render "region selected" to save time. You're only needing the middle of the render anyway.
(see attachment 1)

2. On to PTGUI (you don't need the pro version)
- import your renderings
- see attachment 2 for lens settings (should be this way on default)
- panorama settings are: circular fisheye with 180° / 180° (attachment 3)
- render your images in your desired format/resolution (attachment 4)

See attachments "corona_1k" and "mRay_1k" for comparison - it fits! mRay_1k was rendered using the domemaster3D plugin for 3dsMax / Maya which is widely used by dome producers.

3. now there's an easy command in FFMPEG to render the video if you need to
Code: [Select]
$ ffmpeg -r 24 -i input%03d.jpg output.mp4-r sets the framerate
input%03d.jpg specifies the name-format of the input pictures. so in this case, it's 3 digits ( input000.jpg, input001.jpg, ...)

If you happen to have an HTC Vive (or another HMD) like me you then can model a virtual planetarium for your productions to test in VR (tell me if you're interested in a tutorial how to manage this :) )

I hope this helps someone! :)

2
General CG Discussion / Re: Sweet free 3D scans pack
« on: 2016-05-17, 12:11:13 »
great, thanks for sharing!
do you guys have any experience with using visualSFM instead of agisoft photoscan? thoughts?

3
Hi Guys,
I have a bunch of 3D-models where each file defines the model at a specific state (in time).
Now I want to create an animation with those models.
I already found some importer-scripts for sequential .obj / .3ds files, but they only work for rather small files. The thing is... the models I'm using are quite huge, so I guess it will be impossible to store all the files in the temporary cache.
So right now we're looking for the most effective and time-saving way to cook them down and import them into 3ds max. .ply seems to work best.
While the guruware .ply importer is really great, I can't manage to find a way to automate the process.
Would be best to have something like this:
import model#1
render frame#1
delete model#1
import model#2
render frame#2
delete model#2
and so on.
Seems rather simple to me at fist glance and I hoped to find someone who already had to deal with some kind of the same problem.
Does anyone happen to have any tips?
Thanks!

edit: This was fairly easy and I was over-thinking this too much. Hit me up if you need help with that task

4
Off-Topic / Re: Munich!
« on: 2015-05-18, 01:49:56 »
north of munich (milbertshofen) reporting in!
what about a munich stammtisch? hehe

5
[Max] Resolved Feature Requests / Re: Render to Texture
« on: 2015-05-15, 21:44:11 »
Hey guys. You can vote for it in this thread. https://forum.corona-renderer.com/index.php/topic,96.0.html
I'd love to have it too...
Cheers

6
Oh, well, now i appreciate my educational licence that I use at home even more :D
the color mapping totally rocks

I used the "clean up previous versions" checkbox though.
But I guess I can help myself from here on.

Thanks for the help guys.

7
[Max] Resolved Bugs / avgSunColor@SkyShader@Corona not found
« on: 2015-03-26, 15:35:09 »
Hi Guys,

I just installed the free version of Corona Alpha 6.1 for my 3ds Max Design 2014.
Installation went well, but as soon as I am trying to start 3ds max, this error message shows up (see attachment screen1.jpg)
Let me try to translate:
The entry point of the procedure "?avgSunColor[...]" was not found in the "Corona_Release.dll".

After I click OK, this shows up a several times: (see attachment screen2.jpg)
"Error code 127 - The given procedure wasn't found".

Then, 3ds max starts, and as soon as I try to render, the "tools" / color mapping is not available in the vfb. (see attachment screen3.jpg)

I apologize if this is a duplicate but I couldn't find anything via search.

Have I done anything wrong? Installation seemed to be OK, and previous versions of Corona worked flawlessly on this computer. Problem persisted also after restart.

Thank you very much in advance and a BIG UP to the whole corona team I totally love you guys for making such a great product!


8
[Archive] Alpha Builds / Re: Alpha v7 released!
« on: 2014-06-30, 14:15:24 »
great news!! keep up the good work

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