1
[C4D] Resolved Bugs / Re: Bump is not taken into acount for reflective / refractive caustics
« on: 2018-11-09, 15:09:52 »This seems like a bug to me. The caustics rays should indeed use the shading normal, not the geometry normal.
Thanks mp5gosu for backing me up on this. I was quite surprised to find out about that.
I also tried older versions of Corona and there seems to be the same problem. I also attached the scene. Although it should not be hard to reproduce!