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Messages - JPeters

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31
Hi,
Thank you for informing me, then I'll stop trying to contact him. Shame, he was a great help!


32
Thanks a ton for explaining how to access these parameters now, that is very helpful.

I was just finishing up the latest plugin and then Version 8 came out breaking parts of it :D But at least now I can fix it again!

Do let me know if documentation becomes available, in the past mmarcotic has been very helpful with my questions but as I said, he doesn't seem to be responding anymore.

Cheers,

33
Hi,

Thanks for getting back to me, and as you point out the console is always a great help.

That being said, if you read my original post you'll see that I have the actual command, but how do you *USE* it, because the "classical" way of putting it behind your object, doesn't work.


As for the tone mapping in the render settings, there is no way to drop these values into the console, it doesn't work. *AND* it's hidden in a new menu for which I can't find the commands to access it.

Cheers,

34
Anyone?

Normally I ask mmarcotic but it seems he is no longer here (?) or not responding.

35
Hi Mate,

Thanks for adding it to the list, looking forward to the fix! It should be done 3 times as fast now right? :D

36
Hi there,

After updating to Corona version 8, a load of our custom plugins have suddenly started throwing errors and it seems a ton of Corona commands were changed in this version.

For instance accessing the Corona Camera tag before could be done with this:
Tag[c4d.CORONA_CAMERA_INTENSITY_OFFSET] = 0.0

Now, this has become SimpleExposure[2017] but putting that in the tag like this throws another error:
Tag[SimpleExposure[2017]] = 0.0

Is there documentation on how to use these commands now?


Also the Tone Mapping in the render settings is now a separate menu accessible via "Configure", but how do we access the contents of this menu via python?

Another one is for instance light materials, before you could access parameters like this:
[c4d.CORONA_LIGHTMTL_EMISSION_COLOR_LEVEL]

and now this needs to be:
[c4d.CORONA_LIGHT_MATERIAL_EMISSION_COLOR_LEVEL]

=====

So in short, is there documentation somewhere on how to access the camera tag information via python and how do we access the contents of the tone mapping window in the render settings via Python?


37
Hi there,

It seems this and this bug is back in Corona 8.
Yet again it seems that the corona camera tag is not passed to the clients of the renderfarm and no post is applied.

Cinema R25
Corona v8
Team Render (Web Interface).

When we render an images on our internal renderfarm we run into the following issue:
- When a single image is split over multiple machine, it seems that the Corona Camera tag is completely ignored.
- When we render the same image on a single machine, the camera tag is properly applied.

This is a bug that was fixed before but it seems to be back again?

Can we get someone to look into this please?

Cheers,

38
Hi Jan,

This is very helpful, thank you!

Now I can create the objects in memory first, name them etc. and then insert them in the hierarchy like a normal C4D object.

You can't do this with the "c4d.CallCommand" syntax since it just creates the object in the root of the scene.

Cheers,

39
Hi guys,

Just a quick question, is there a list or page somewhere that lists the proper Python commands to create Corona lights or cameras etc.?

With "proper" I mean not "c4d.CallCommand(1032104) # Corona Light" but rather something along the lines of "c4d.BaseObject(c4d.Ocamera)"

Thanks!

40
Hi,

Just to add to my earlier message, the same issue is present when you do a Team Render from within C4D (so application interface, not web interface) with a render client running on a secondary machine.

So even without exporting the scene to a web based render farm but rendering from within C4D with a render queue, the problem is present.

The only way to render a scene with multiple UDIMS on a mesh is to actually render within C4D in hte Corona VFB/Picture Viewer.

Cheers,

41
Hi.

I was wondering if you found out what the issue is and what the plan is to fix it?

42
Ok, we will wait for the release of v7 then as we're not updating our renderfarm with daily builds.

Thanks for letting us know!

43
Hi Jan,

Thanks for getting back to me, so if I understand you correctly there won't be a hotfix for the hotfix for Version 6 to repair this again?

44
Hi there,

Seems like we found another one.

Cinema R23
Corona v6 Hotfix 2
Team Render (Web Interface).

Last weekend we rendered a large set of images on our internal renderfarm and we ran into the following issue:
- When a single image is split over multiple machine, it seems that at least "Highlight Compression" in the Corona Camera tag is completely ignored.
- When we render the same image on a single machine, the camera tag is properly applied.

I said "at least" in the first sentence because perhaps the entire camera tag is ignored (again). This is a bug that was fixed before but it seems to be back again?

Can we get someone to look into this please?

Cheers,

45
I've tested it and adding the textures manually does not solve the issue unfortunately, the scene still renders only the textures of UDIM 1001.

I have uploaded the files to the file uploader (sender is Joep) so you can check it out on your side, please do keep me updated on the progress.

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