Author Topic: Daily builds version 2  (Read 134059 times)

2018-01-17, 02:35:18
Reply #150

Dan Rodgers

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Any chance we could get a "restart on render end" (similar to VRay Spawner) checkbox for distributed rendering with Version 2?  We are having no end of problems with CoronaDR just sitting idle. 

It is communicating with the host machine, receiving jobs and downloading everything, then just sits at around 5-7GB in memory and either never starts or stalls on parsing scene.  We have had this issue since 1.5 and it would be great if we could have this completely resolved for Version 2.

The problem isn't job specific and happens on every node/workstation we have.  The only way to fix the problem is to close CoronaDR and then reopen, then everything picks up fine.  So if CoronaDR would have an option to auto restart on render end, it would stop us from having to babysit our farm out of hours or over the weekend.

Thanks

2018-01-17, 08:13:40
Reply #151

Ryuu

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...  We are having no end of problems with CoronaDR just sitting idle.  ...

We were never able to reproduce this bug. Could you please generate minidumps from both 3ds Max and DR server processes on the slave machine next time this happens? That will hopefully point us in the right direction to fix this bug instead of introducing some workarounds.

Please see following help page on how to generate minidump without 3ds Max crashing:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

2018-01-17, 09:38:32
Reply #152

Frood

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(...) fix this bug instead of introducing some workarounds.

Yes, please exactly like this.

Just to mention: We would need a fix for those two issues to continue using/testing dailies in production:

https://forum.corona-renderer.com/index.php?topic=18802.0 (Wrong noise reporting/display/unit/calculation -  whatever it is in detail)
https://corona-renderer.com/bugs/view.php?id=2954 (broken masks/alpha for "thin" material with refraction)

Thank you.

Good Luck



Never underestimate the power of a well placed level one spell.

2018-01-17, 09:46:19
Reply #153

Ryuu

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Yep, we're currently investigating the DR vs noise issue.

2018-01-18, 08:59:09
Reply #154

Majeranek

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Hi,
in latest and previous one daily build there is problem with "Alpha mode: For Composing" in CoronaShadowCatcherMtl. Alpha is full white. In version 04.01 everything works fine.
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2018-01-18, 12:02:41
Reply #155

maru

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in latest and previous one daily build there is problem with "Alpha mode: For Composing" in CoronaShadowCatcherMtl. Alpha is full white
I can confirm this.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-01-19, 05:54:38
Reply #156

Dan Rodgers

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...  We are having no end of problems with CoronaDR just sitting idle.  ...

We were never able to reproduce this bug. Could you please generate minidumps from both 3ds Max and DR server processes on the slave machine next time this happens? That will hopefully point us in the right direction to fix this bug instead of introducing some workarounds.

Please see following help page on how to generate minidump without 3ds Max crashing:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

OK cool, I'll get these sent over when I get chance

2018-01-22, 03:01:25
Reply #157

redstarcg

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Hi,
in latest and previous one daily build there is problem with "Alpha mode: For Composing" in CoronaShadowCatcherMtl. Alpha is full white. In version 04.01 everything works fine.

This is also occurring for me and "transparent" mode. Had to create alphas for my car and bg to separate it.

2018-01-22, 09:58:37
Reply #158

Ondra

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we already found the cause, it should be fixed soon
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-01-25, 16:40:23
Reply #159

Ryuu

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We're still working on the shadowcatcher alpha fix. Hopefully it will be ready for next daily.

2018-01-31, 19:21:12
Reply #160

Njen

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Hey Ryuu, does the new daily build released today also have the fix for alpha not behaving correctly in CoronaMtl as well as the ShadowCatcher?

See https://forum.corona-renderer.com/index.php?topic=18128.msg119562#msg119562

2018-01-31, 21:26:32
Reply #161

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-02-01, 09:50:07
Reply #162

maru

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Hey Ryuu, does the new daily build released today also have the fix for alpha not behaving correctly in CoronaMtl as well as the ShadowCatcher?
Yes - https://forum.corona-renderer.com/index.php?topic=17972.msg119687#msg119687
Update: I'll check it right now just to be sure.
Update 2: yup, everything working as expected now. (all shadowcatcher modes, refractive material in thin mode, alpha always black mode)
 
« Last Edit: 2018-02-01, 10:02:41 by maru »
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-02-01, 19:00:10
Reply #163

Njen

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Update 2: yup, everything working as expected now. (all shadowcatcher modes, refractive material in thin mode, alpha always black mode)

Excellent, thanks!

Oh, and Ondra, that volumetric example looks great!!! I can't wait to make lots of use of the feature in my steampunk themed animated short film that I'm currently making.

2018-02-01, 19:05:06
Reply #164

pokoy

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Thanks for adding a separate bloom&glare element in CIE in the last daily!

And yes, more volumetric test goodness, please! Looking great :D