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« on: 2017-09-06, 11:08:35 »
We have been having the DR issue since 1.6 - having to restart the CoronaDR on the nodes for them to pick up.
Also, now since 1.6.2 we are experiencing some odd noise in scene with a lot of bounced light. Generally we render to around 2-3% noise and then run denoiser on around 0.4. Since upgrading to 1.6.2 the noise in the scene is worse (much uglier in my opinion too), especially with DOF enabled we are getting some really nasty noise even with a 2% threshold, which would have given us near perfect results in the past. The denoiser makes very little difference, and seems to bring out some parts of the noise a little worse too.
I have attached a crop of what I am talking about, this was rendered to a threshold of 2% noise, and rendered around 600 passes at 5k.. The results are AWFUL. This scene was originally set up with 1.6.1 and rendered completely fine.... (also attached)
I don't really want to mess around with debug/dev settings to get this working, its not really feasible to do this across the studio, and is kind against why we moved to Corona...
Hopefully this get sorted soon...
Would there be any compatibility issues if we rolled back to 1.6.1?