Author Topic: Glowing material ?  (Read 16174 times)

2013-10-19, 18:12:38

rafpug

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2013-10-19, 20:23:29
Reply #1

maru

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If you mean light-emitting materials, then it's already implemented since ages.

If you mean post glare effects, then I think it's useful only if you want to record youtube videos about it.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-10-19, 20:31:20
Reply #2

rafpug

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Hi maru

I tried with a teapot and I applied emitter material, but the glow effect can not see it

2013-10-19, 20:32:49
Reply #3

rafpug

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example, there is a MentalRay shaders Self Illumination (Glow)

2013-10-19, 20:42:58
Reply #4

rafpug

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..

2013-10-19, 20:43:55
Reply #5

rafpug

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mentalray

2013-10-19, 20:46:46
Reply #6

rafpug

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maru,

the BRDF what is it?

There is a script BRDF crown but I have not yet applied

How to use it?


2013-10-19, 20:48:51
Reply #7

rafpug

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script

2013-10-19, 20:51:55
Reply #8

maru

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here you go, a glowing teapot
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-10-19, 20:57:43
Reply #9

rafpug

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yes maru,
but it is lacking glow

2013-10-19, 20:59:13
Reply #10

rafpug

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I find an example for me to understand better
a moment

2013-10-19, 21:02:37
Reply #11

Ondra

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Corona cannot do glow, because you can easily do it in postpro
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-19, 21:15:41
Reply #12

rafpug

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Hi Ondra, thank

This option will be implemented in the future?
...but there is a different method to get the glow in 3dsmax ?


maru
examples of emitter with and without glow

2013-10-21, 10:41:49
Reply #13

Alessandro

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rafpug, in mental that kind of glow is made by a shader that works in post, so actuall you can easily work manually in post ;)
My Ducati or a render with Corona.....mmm, hard question!

2013-10-21, 13:40:16
Reply #14

rafpug

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Hello Alessandro

Yes

I saw a tutorial from Autodesk where you put the glow effect to an object without using the post-production.

Thanks
Raf