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Topics - TomMannington

Pages: 1 [2]
16
Gallery / Porsche 911 GT2 RS
« on: 2018-10-27, 22:15:10 »
A short project experimenting with Photoshop's Path blur tool to simulate motion. Not quite as quick, accurate or user friendly as Virtual Rig Studio but its essentially free it's worth playing around with.

3dsMax 2017, Corona 2.0, Photoshop

Porsche 911 GT2 RS model by Thomas F - https://www.behance.net/tehrenderguy
HDRI maps & Backplates by HDRmaps - https://hdrmaps.com/freebies/golden-autumn-road

17
Gallery / "Because in a split second, it's gone."
« on: 2018-10-12, 23:15:02 »
Quick lunchtime render project of a McLaren Senna.
Definitely not my favorite in the McLaren range but that rear wing gave me the opportunity to play around with a composition I'd been thinking of since Greg Zaal released this HDRI.
HDRI lighting (set to dome mode) with a single strobe light & environment volumetrics to give the hanger opening a bit more pop.

Senna model by Thomas F - https://www.behance.net/gallery/71074435/FREE-2018-McLaren-Senna-3D-Model
HDRi environment by HDRI Haven - https://hdrihaven.com/hdri/?h=small_hangar_01

18
Work in Progress/Tests / Custom Honda NX650 Tracker
« on: 2018-09-13, 22:58:19 »
WIP Custom Honda NX650 Tracker in the style of Classified Moto. Base NX650 by David Ullmann, Front end and wheels from GrabCAD. Tyres from Turbosquid. Single sided swing arm, exhaust system and various bits of detailing by myself. Might live-stream/record the material creation. 3dsMax 2017 & Corona 2.0

19
[Max] General Discussion / Corona + Nvidia AI Denoising
« on: 2018-08-17, 09:55:37 »
The new DB includes Nvidia's AI denoising (which is limited to Nvidia GPUs) and will presumably be included in the next full release. Will this be replacing the current denoising implimentation or an option in the settings?

20
Work in Progress/Tests / Welded Exhaust
« on: 2018-08-07, 17:04:06 »
Quick test trying to develop a welded (unfinished) exhaust for a Triumph Cafe Racer.

21
Work in Progress/Tests / Corona 2.0 3D Volume Material Test
« on: 2018-06-27, 17:02:15 »
Decide to try out the new 3D Volume material setting with a distance map to try a create a mysty morning image.
The scene used was just butchered from one I had just finished for a client so isn't ideal, the exterior area is also probably too small but was a fun experiment.

3DS MAx 2017, Corona 2.0, PS (Camera RAW)

22
Gallery / 1969 Dodge Charger R/T Pro Touring Restomod
« on: 2018-04-01, 20:45:25 »
A series of renders trying to develop my automotive materials further. Corona Dome map used for environment and lighting.
Charger model by Narek Gabazyan with various additions & modifications from GrabCAD.
HDRI by Panocapture
3DS Max & Corona 1.7.4 with Corona Image editor for post work

I also plan on doing a more extreme supercharged Pro Stock (drag racing) version.

C&C very welcome

23
Gallery / BAC Mono
« on: 2018-02-20, 18:02:33 »
An image i created in 3DS Max & Corona 1.7.2 for the latest AutomotiveCGI contest - Low key lighting. I created 120m length of straight road and used Corona scatter to line it with kerb stones, a crash barrier (behind the camera), street lights, herras fencing, small bushes then larger bushes and well as grass over the built up verge to hide the horizon line. I animated the BAC Mono model (from Squir) using simple wire constraints between the Y position body and X axis wheel rotation. Lighting is Corona Sun/Sky with an HDRI in the visibility override slot and lighting from the street lights.

Not entirely happy with the final result, I didn't have time to map the model properly so the Triplaner map for the carbon is a bit ropey in areas and the orange peel on the clear coat is too heavy.

Post work was in Photoshop.

C&C welcome

24
Gallery / Sales Suite Interior
« on: 2018-02-06, 17:28:57 »
A couple of images from a client furniture & branding update for their standard sales suite ranges. Can't post any more till everything is signed off but these have no branding in them so throwing caution to the wind and sharing them here - please don't share further anywhere else.
HDRI lighting, 3DSMax 2017, Corona 1.7, PS

C&C very welcome.

25
Work in Progress/Tests / Automotive testing
« on: 2017-09-29, 09:32:41 »
I can't share any of my archviz work here (yet) so in my spare time I've been messing around rendering some automotive bits and pieces. I find it a nice change of pace from my usual work and get to experiment with a larger variety of materials.

I haven't had a chance to play around with the dome mapping options in the Corona bitmap so I did a quick test last night to see how the car paint I've been working on looks.

HDRI is from AutomotiveCGI, model is by RexFu.
3DS Max 2017 & Corona 1.7 RC3

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