Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: DANVSMACHINE on 2020-08-03, 20:25:58
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Hello,
I'm trying to match these tortoise shell tops in corona. I've been using a c4d noise to blend two colour glass materials together in a layer material.
Does anyone have any tips to getting it more realistic? Here is the client example.
Thank you very much!
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Care to show what you've made, where you're stuck at?
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Sure, thanks for your reply!
I've moved onto a volumetric approach now, as maybe that kind of material is a little SSS-like?
I've attached the scene file/ render / material setup, but there will be a miss HDRI although the tortoise shell is just noise.
Any ideas what might be a better way to do this effect?
Many thanks!
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scene file
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Keep it going, you're on the right track with SSS. Simply mix in few more noises... ;)
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Nice! Thank you so much that's very helpful!
On the layer did you use blend modes or just adjust the percentages?
I'll look into it now, thanks a lot again : )
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Just a side note - this texture looks like something that the randomized tiling in the V6 UVW Randomizer could help with. It's basically a simple procedural noise map on steroids. :)
Here is a quick and dirty 3ds Max example, but it should be similar in C4D.
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using whatever works best to my taste, I devise recipe as I cook
and in this case (top to bottom):
%
078 overlay
100 screen
100 soft light
100 normal
so that this simple cube-mapped mixture gives the appearance of clear volumetric depth, otherwise the blend was too soft, leaving a muddy & unclear aftertaste :p
no triplanar or randomization added :)
still need to test those noodles,
tnx for the heads up maru
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Tasty!
I managed to get some great results based on your breakdown, thank you once again! : )
I noticed it doesn't like images instead of the noise channels, which is a little weird.
Thanks
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Not a weird thing, to get different response from pixel VS procedural noise. It's rather quite an achievement to get both behave & respond equally in complex system.