Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: DANVSMACHINE on 2020-08-03, 20:25:58

Title: Tortoise Shell material help, Thank you!
Post by: DANVSMACHINE on 2020-08-03, 20:25:58
Hello,

I'm trying to match these tortoise shell tops in corona. I've been using a c4d noise to blend two colour glass materials together in a layer material.

Does anyone have any tips to getting it more realistic? Here is the client example.

Thank you very much!
Title: Re: Tortoise Shell material help, Thank you!
Post by: burnin on 2020-08-03, 22:24:37
Care to show what you've made, where you're stuck at?


 
Title: Re: Tortoise Shell material help, Thank you!
Post by: DANVSMACHINE on 2020-08-03, 22:36:19
Sure, thanks for your reply!

I've moved onto a volumetric approach now, as maybe that kind of material is a little SSS-like?

I've attached the scene file/ render / material setup, but there will be a miss HDRI although the tortoise shell is just noise.

Any ideas what might be a better way to do this effect?

Many thanks!

Title: Re: Tortoise Shell material help, Thank you!
Post by: DANVSMACHINE on 2020-08-03, 22:39:02
scene file
Title: Re: Tortoise Shell material help, Thank you!
Post by: burnin on 2020-08-04, 09:22:19
Keep it going, you're on the right track with SSS. Simply mix in few more noises... ;)
 
Title: Re: Tortoise Shell material help, Thank you!
Post by: DANVSMACHINE on 2020-08-04, 12:02:43
Nice! Thank you so much that's very helpful!

On the layer did you use blend modes or just adjust the percentages?

I'll look into it now, thanks a lot again : )
Title: Re: Tortoise Shell material help, Thank you!
Post by: maru on 2020-08-04, 16:47:36
Just a side note - this texture looks like something that the randomized tiling in the V6 UVW Randomizer could help with. It's basically a simple procedural noise map on steroids. :)
Here is a quick and dirty 3ds Max example, but it should be similar in C4D.
Title: Re: Tortoise Shell material help, Thank you!
Post by: burnin on 2020-08-04, 18:09:58
using whatever works best to my taste, I devise recipe as I cook
and in this case (top to bottom):

%
078 overlay
100 screen
100 soft light
100 normal

so that this simple cube-mapped mixture gives the appearance of clear volumetric depth, otherwise the blend was too soft, leaving a muddy & unclear aftertaste :p

no triplanar or randomization added :)

still need to test those noodles,
tnx for the heads up maru
Title: Re: Tortoise Shell material help, Thank you!
Post by: DANVSMACHINE on 2020-08-05, 16:35:38
Tasty!

I managed to get some great results based on your breakdown, thank you once again! : )

I noticed it doesn't like images instead of the noise channels, which is a little weird.

Thanks
Title: Re: Tortoise Shell material help, Thank you!
Post by: burnin on 2020-08-05, 22:24:46
Not a weird thing, to get different response  from pixel VS procedural noise. It's rather quite an achievement to get both behave & respond equally in complex system.