Chaos Corona for 3ds Max > [Max] Bug Reporting
Gbuffer ID not working for layered material masks
JoachimArt:
I saww this was reporten in 2018, but it still doesn't work. I was using layered materials with a Corona Multimap to vary the mask, but this doesn't work currently. It would be nice if this was added the same way as with other materials.
maru:
Can you explain what exactly your setup looks like and what kind of result you are after? Screenshots showing your material setup would be great.
JoachimArt:
--- Quote from: maru on 2023-05-22, 09:53:55 ---Can you explain what exactly your setup looks like and what kind of result you are after? Screenshots showing your material setup would be great.
--- End quote ---
Hi, yes, I have this decal with some text, where I use the layered material to vary between different decal text. And I'm using a CoronaMultimap to swap out the text mask. With this I can change the material on all tags at once. But since it is not working I need to make unique materials for every Decal and therefor a lot more tedious to make changes. Hope this helps
maru:
Sorry for the delay. Perhaps I don't understand your setup, but it seems to be working fine here.
I am using a similar setup to yours. Multiple decals projected onto multiple boxes. Multimap in "Object GBuffer ID" mode. Each Box object (not Decal object!) has a different ID assigned using right click > object properties > object gbuffer id.
As you can see, different opacity masks are used on different boxes, depending on their ID.
Also, if you project a single decal onto multiple boxes with different IDs, that single decal will use multiple opacity masks (as expected).
I am using Corona 10 RC1 but will check if the same thing happens in V9.
Update: it is working in V9 as well. I will need to know more about your setup to understand what seems to be the issue.
JoachimArt:
thank you for doing this! Ah I think the error is that I misunderstood what object should have the different gbuffer ID. Because I changed the gbuffer ID of the decal, not the object itself.
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