Author Topic: Corona 8 round edges  (Read 6884 times)

2022-07-26, 11:58:37
Reply #15

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
We are thinking about bringing the legacy checkbox back. Can't promise it right now, but will keep everyone updated.

Meanwhile, here is a workaround that works in V8:

RoundEdgesLegacy-all.ms - enables the legacy option for all Corona Round Edges maps in the scene

RoundEdgesLegacy-selected.ms - enables the legacy option for one Corona Round Edges map currently selected in the Slate Material Editor

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2022-10-24, 09:44:58
Reply #16

Marijan

  • Active Users
  • **
  • Posts: 62
    • View Profile
Hi Maru,

it seems that RoundEdgesLegacy scripts doesn't work in Corona 9.
Can you please provide some information how to fix this, or about plans for integrating this feature in round edges map permanently.

2022-10-24, 13:05:00
Reply #17

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
Hi Maru,

it seems that RoundEdgesLegacy scripts doesn't work in Corona 9.
Can you please provide some information how to fix this, or about plans for integrating this feature in round edges map permanently.

The script from my previous message seems to work fine for me. Just tried with Max 2022, Corona 9. What exactly is wrong when you run it?
Attaching proof :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2022-10-24, 13:25:05
Reply #18

Frood

  • Active Users
  • **
  • Posts: 1903
    • View Profile
    • Rakete GmbH
It just does not work when the RoundEdges node is set to "fast". Maybe you should add a line "map.algorithm=0" to the script(s) to ensure the RoundEdges maps are set to "precise".


Good Luck



Never underestimate the power of a well placed level one spell.

2022-10-24, 13:31:40
Reply #19

Marijan

  • Active Users
  • **
  • Posts: 62
    • View Profile
It just does not work when the RoundEdges node is set to "fast". Maybe you should add a line "map.algorithm=0" to the script(s) to ensure the RoundEdges maps are set to "precise".
Yes, that was the problem.
Thank you!

2023-04-26, 11:00:08
Reply #20

Ink Visual

  • Active Users
  • **
  • Posts: 159
    • View Profile
Any updates on this? Will it make it to v10?
Would be great to have legacy option back/checkbox to make use of previous behaviour.
Workarounds are quite annoying to use and we do need legacy behaviour pretty much on daily basis.
Thanks!

2023-04-26, 13:42:25
Reply #21

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5434
    • View Profile
There's nothing in the plans for it at the moment, sorry.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2023-04-26, 14:30:26
Reply #22

Ink Visual

  • Active Users
  • **
  • Posts: 159
    • View Profile
I see, that's a shame but thanks for an update!

2023-04-27, 14:19:57
Reply #23

zules

  • Active Users
  • **
  • Posts: 123
    • View Profile
    • IMAGINEER
Hello,
please bring this option back, it's a mess on imported geometry from Revit and ArchiCAD as walls etc are mainly separated blocks, it RUINS every façades.

Do you plan to include it into C9Hf2 ?
Jules GAILLARD

www.imagineer.fr

2023-04-27, 16:49:43
Reply #24

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5434
    • View Profile
There's nothing in the plans for it at the moment. This would include 9 HF2 (plus this is more the addition of a feature, even if it was a "pre-existing feature", which means it would not be considered for going in a hotfix anyway which are always pure bug fixes).
Tom Grimes | chaos-corona.com
Product Manager | contact us

2023-05-25, 14:02:05
Reply #25

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Due to popular demands, we have brought back the legacy option in v10.

You can grab the latest daily build and try it out here: https://forum.corona-renderer.com/index.php?topic=38385.msg213025#msg213025
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-05-25, 14:49:02
Reply #26

Frood

  • Active Users
  • **
  • Posts: 1903
    • View Profile
    • Rakete GmbH
Hi Rowan,

this is most welcome, no need to use scripts to fix a scene any more. I'd suggest implementing that "legacy" behavior as "angle threshold" in the new code, where we can decide when coplanar triangles stop to be such and start to be processed as edge.


Good Luck


Never underestimate the power of a well placed level one spell.

2023-05-26, 19:54:24
Reply #27

crmg88

  • Active Users
  • **
  • Posts: 10
    • View Profile
hello!

Sorry if this is not the right place to post this.

I cant seem to get round edges map to work properly in an object with different poligons.
here the pictures. The map seems to change 1 of the edges to the correct form when I change the tick to "same material only", but not the other edges.

thank you very much for the help, I am very new to 3ds max and corona!

2023-05-26, 22:23:22
Reply #28

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Hi,

this issue has been solved in recent daily build by bringing back "legacy" behaviour. It will be available in Corona 10
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2023-05-27, 00:06:32
Reply #29

crmg88

  • Active Users
  • **
  • Posts: 10
    • View Profile
thank you very much.

So at the moment there is no way to work around this? have to wait for corona 10 or redo the model to make it 1 poligon?

thanks