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Messages - fla

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46
I must stress out again that crashing is occurring only when I'm rendering a region in the viewport. Which is esseintial part of my workflow:)

Ps: I've made a mistake by putting this thread to general topic, instead of bugs. Can a moderator move it pls? tnx

47
@be_rmi: hey, thanks for your reply!
Actually you're right, when I override the materials it render fine! But it crashes every single time if I don't do that.
I went through all the materials and unchecked displacement, I don't use Normal maps.

48
I'm attaching a cleaned up scene.
It seems that it renders fine if I render to picture viewer. But if I render a region a few times in a row it always crashes.
I've never had this issue before. Any ideas?

Thanks
m

49
Hi there,

I've been working on a scene and slowlly wraping things up for the final render.
I had to add a few more elements of geometry (simple cylinder + thorus) where things started to take a strange turn.
I get a crash everytime I make a region render, if I delete the newly added geometry everything works fine again.
I haven't even applied the materials on it, so it can't be that.
I've tried to make the objects editable, still crashing.
I've tried to copy the whole scene to a new scene.

I'm getting a bit frustrated cus I can't finish a project that needs to be finished.
Any ideas greatly appreciated!

Thank you,
matej

50
[C4D] General Discussion / Re: Grass scattering
« on: 2016-03-04, 17:55:12 »
@Rhodesy: I'm not completely sure but I think it sad somewhere that it runs R17. Good luck with it!

51
[C4D] General Discussion / Re: Grass scattering
« on: 2016-03-03, 21:32:42 »
I've made a short video about the topic CarbonScatter vs SurfaceSpread.

If there's intereset in these kind of video I'm ready to make some more.

thanks
matej

52
[Max] I need help! / Re: "Enable DOF" makes white render
« on: 2016-01-18, 19:09:05 »
Thanks NicoB you're right!!
I've been messing around with camera settings and forgot about it.

cheers mate! :)

53
[Max] I need help! / "Enable DOF" makes white render
« on: 2016-01-18, 18:10:38 »
Hi guys!

I've been using DOF without any problems. Untill now that is.
When I render with DOF disabled everything is fine (attached image).
But when I turn DOF ON I get a completely white render.

I'm attaching the whole scene so you can take a look.
What am I missing?
I bet it's something trivial and I'm just missing it.

Thanks,
matej

54
[C4D] General Discussion / Re: Alpha v4.1 hotfix
« on: 2015-11-12, 11:14:08 »
Great work guys!
Ps: I can confirm minimaldesign's crashing

55
[C4D] General Discussion / Re: Alpha v4
« on: 2015-11-03, 15:55:52 »
There's some news regarding cinema and MacOS in Corona official statement here: https://corona-renderer.com/blog/corona-renderer-1-3-for-3ds-max-released/

56
[C4D] General Discussion / Re: Infinite Light
« on: 2015-10-28, 13:56:19 »
That would be the size of the sun.
Increase it -> softer shadow

cheers
m

57
That's right @Maru .

58
Obviously IR doesn't render Volume at all and I couldn't see any effect because I was using IR.
Attaching the scene if anybodyelse wants to play with it.

cheers
m

59
Hey guys,

I'm trying to recreate the tutorial scene from this tutorial
.
I just can't get the same results (god rays are not visible at all, I have identical settings as in the video).
Has anybody had any experience regarding volume in Corona for C4D? Am I doing anything wrong or simply isn't functional yet?

THX
matej

60
Gallery / Re: Kitchen, by Peter Zumthor
« on: 2015-10-17, 12:28:01 »
Apreciate it @nkilar !

PS: I'm attaching a version with less noise on the chairs (I've reduced level of reflection) & new CC.

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