Hello, just downloaded and installed 1.3 this morning. My first test is to go back to a render I just worked on and see if I noticed anything odd or, more hopefully, faster noise free render. Unfortunately I found couple issues with 1.3 this morning.
1st issue is that when I opened a scene and hit render I get black frame buffer, its like nothing is in the scene. After a bit of mucking about looking to see if there were any new settings I need to check I just opened a blank file and merged everything. Rendered fine, so something is fishy about rendering old scenes unfortunately I didn't have time to isolated this down to easy to reproduce steps but maybe I can in the future.
2nd issue is that when I merged my old scene and hit render I am able to compare it to a render I did a few days ago with 1.2 and immediately noticed that the reflections were way off on certain objects. In my scene I have several thousand chairs so naturally I have to use cproxy, I was noticing that the reflection on these objects were behaving differently. I converted the proxy's to a mesh and after rendering again they appear like they did in 1.2. Looks like a issue with proxies so I remade the chairs into proxies again and this is where I noticed you guys changed the extension format for your proxies, again. So I had a .cmesh type proxy, which I guess wasn't even up to date with 1.2, oops. I converted the old proxies to new .cgeo and it solved my issues with reflection.
So not sure if this is a bug but it looks like something is wrong with the old .cmesh files, just an FYI for the developers but also anyone else who comes across weird issues with proxies make sure you are up to date with those.
I included the cmesh and cgeo proxy files in a zip file
direct mesh render (correct)
cmesh proxy render (incorrect)