Author Topic: Face Mapping on Particles  (Read 665 times)

2021-03-21, 23:53:05

Byteman3D

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Hi,

I'm trying to achive a spraying steam effect with a standard particle system. (I'm trying Parray) with a Radial Gradient Map assigned to the particle material's Opacity Slot. I need a single round gradient on each planar particle. (like in Standard Material/Face Map option)
I'm pretty sure I have done this previously, but I can't achieve the mapping. What am I missing?

edit: Pflow particle works as in the image but parray particle only displays correctly in the viewport- not the final render.
« Last Edit: 2021-03-22, 00:02:24 by Byteman3D »