Author Topic: Postpone UHDcache calculation from 1st to 2nd pass for IR  (Read 1515 times)

2015-07-06, 12:03:54

Ludvik Koutny

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(Moving mantis feature requests to forum)

It would be cool idea to postpone UHD cache calculation from initial pass to second pass for IR. Right not, UHD constantly recalculates when navigating around the scene with IR, and slows down the feedback. This way, it would start to calculate only when user is done navigating the view around.

2019-01-13, 17:42:19
Reply #1

Ondra

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It this still useful, now when the cache uses additive mode while in IR?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)