Author Topic: Thin plastic chair - Ghost = How?  (Read 58672 times)

2013-05-15, 18:46:00
Reply #30

Polymax

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Compare Corona vs Vray. Glass more realistic in the Corona, than in the Vray!
Corona - the best rendering solution!

2013-05-15, 18:53:17
Reply #31

cecofuli

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Mmm... in Corona the glass, on the bottom, is too dark,. Maybe absorption low?
But this is not the problem)) The question is that, with CoronaSun or CoronaLight, it isn't possible to obtain a transparent shadows. =)
We need transparent shadows!!! For design and architectural projects.
« Last Edit: 2013-05-15, 18:59:20 by cecofuli »

2013-05-15, 19:44:58
Reply #32

maru

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Compare Corona vs Vray. Glass more realistic in the Corona, than in the Vray!

I think it's a matter of proper shaders an you can achieve similar results with different renderers. But it may be true it's easier and faster to set up a nice glass shader in corona.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-05-15, 20:16:01
Reply #33

Polymax

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Quote
I think it's a matter of proper shaders an you can achieve similar results with different renderers.
try compare  vray Glass shader vs Corona glass shader ;)!
Corona - the best rendering solution!

2013-05-16, 09:11:46
Reply #34

cecofuli

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Keymaster? What do you say about this thread? =)  We need "Affect shadow" parameter like in VRay ;-)

2013-05-16, 09:28:49
Reply #35

Polymax

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Unbiased caustic
PT+PT, MSI=0, PT sampl=32
Corona - the best rendering solution!

2013-05-16, 09:31:31
Reply #36

cecofuli

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2013-05-16, 10:59:38
Reply #37

pionier

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Did you use Bidir/VCM or Progressive method for that render?
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2013-05-16, 11:05:58
Reply #38

Polymax

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Did you use Bidir/VCM or Progressive method for that render?
Progressive
Corona - the best rendering solution!

2013-05-16, 11:21:49
Reply #39

Ondra

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I'll get to it...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2013-05-16, 12:53:52
Reply #41

maru

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Quote
I think it's a matter of proper shaders an you can achieve similar results with different renderers.
try compare  vray Glass shader vs Corona glass shader ;)!

Ok. Here are my tests. I can't see any significant difference. You can achieve same result with both renderers.
I mean, if a renderer supports: refraction, fresnel reflections, glossiness and fog or absorption - what other parameters would cause differences between goo glass shaders?

Models and setup are crappy but it's not important in this comparison.

Noticed a bad thing: low MSI makes reflections on backsides invisible (red circles).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-05-16, 12:58:45
Reply #42

cecofuli

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Maru, look the image in  attachment:
In the first test, the material is transparent, but the shadow no :(
In VRay, in this case, we use "affect shadows" in VRayMat.
The correct result is like in Bidir, but Bidir doesn't support absorption and, i think, is less robust and fast
« Last Edit: 2013-05-16, 13:01:41 by cecofuli »

2013-05-16, 13:01:54
Reply #43

maru

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I know. I'm refering to this Polymax's post only:

Compare Corona vs Vray. Glass more realistic in the Corona, than in the Vray!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-05-16, 13:44:50
Reply #44

Polymax

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I know. I'm refering to this Polymax's post only:

Compare Corona vs Vray. Glass more realistic in the Corona, than in the Vray!
ok, and in this case?:
Can you set up a glass-shader in the  Vray so it look like in the Corona?
Share scene: http://www.cgvision.ru/temp/Glass_shader.rar
« Last Edit: 2013-05-16, 13:58:12 by Polymax »
Corona - the best rendering solution!