Author Topic: First exterior test in Corona!  (Read 15242 times)

2013-03-13, 16:08:08

alexisliza

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Hi everyone,
This is my first post.
I encountered some issue with the actual alphabuild like displace and max maps like falloff.
At this stage, who know which maps are supported (noise,falloff etc)
I set both primary and secondary modes to path tracing.
corona look awesome at this stage, i really enjoy to use it.

comments are welcome
i would like to test it more with the daily build

thanks

05/04

Hi guys! I have update the work of this wip, I don't know if it's the final result or maybe I will make littles changes because corona is great :)

22/11 Hi guys! I've update the scene of my first corona. PT + HDCache with all default settings. Render time was ridiculous ...
« Last Edit: 2013-11-22, 10:44:34 by alexisliza »

2013-03-13, 16:13:44
Reply #1

grafichissimo

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Man looks amazing maybe a little bit of more contrast and the window frame seem to be too thick.
What about the light, did you use an hdri and the corona sun ?
Davide Chicco - www.metrovisual.co.uk

2013-03-13, 16:58:02
Reply #2

alexisliza

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Hi grafichissimo! are you italian? thanks for your reply I've really appreciated your comment (frame, contrast), yes it's an half finish image, it's a render from max without post production look at the grass in the right it's without texture :( . For the lights i've used a corona sun with a combinated hdr map, and various corona lights in the water. This weekend i will finish this image

2013-03-13, 17:34:58
Reply #3

Polymax

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Cool and realistic! But fireflies ;)!
Corona - the best rendering solution!

2013-03-13, 17:38:02
Reply #4

grafichissimo

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Yes I am :), I see , only one thing, is the Corona sun light matching the sun of the HDRI?
Well done...
Davide Chicco - www.metrovisual.co.uk

2013-03-13, 17:56:05
Reply #5

alexisliza

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thanks Polymax, yes I've match the hdr maps with the sun, it's strange because the sky is the max maps, it's not replaced in post prod

2013-03-13, 19:39:39
Reply #6

Chakib

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Did you use the latest  nightly build for these renders or not ? maybe it will fix  these nasty  fireflies

2013-03-13, 20:15:17
Reply #7

lacilaci

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2013-03-13, 21:46:56
Reply #8

alexisliza

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I don't know if i've used the latest build, i've just download the "alpha3" in download section. In this build many maps are not supported like falloff map and normal bump. I'm new in the forum i don't know how the developement wok :(

2013-03-14, 01:05:14
Reply #9

Chakib

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I don't know if i've used the latest build, i've just download the "alpha3" in download section. In this build many maps are not supported like falloff map and normal bump. I'm new in the forum i don't know how the developement wok :(

PM keymaster for the latest build ;)

falloff is supported in alpha 3 what are you talking about lol

Normal map yes it doesn't work good right now.

2013-03-14, 01:11:19
Reply #10

Ondra

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3dsmax Normap map is implemented in a really f**ked up way, so I am not sure if I will ever support it. It will be probably simpler for me to add a dedicated normal map slot to CoronaMtl
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-14, 07:44:11
Reply #11

ecximer

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It is sad :(
sorry for my english

2013-03-14, 11:01:22
Reply #12

maru

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Why?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-03-14, 11:25:11
Reply #13

alexisliza

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thanks to all, I don't know which maps are supported, I've just added a green falloff map in the corona material for the grass in the right of the image, I've tried 5 times and the result is always grey :(

2013-03-14, 20:15:32
Reply #14

patoaltaco

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Hi,

I want to ask how did you used the HDRI?

Cheers