Author Topic: Silverwings Corona C4D Suggestion / Improvements  (Read 14433 times)

2014-06-12, 19:12:46

Silverwing

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Hy everyone.

As you might know I´m of the lucky guys was asked to test the Corona C4D Alpha.
Hopefully noone has hard feelings that I was chosen over somebody else that might already have had some experience with Corona. If so I´m sorry :-(

In this tread I try to list suggestions for improvements and feature requersts as I was told to do this here in the Forums and not in the Bug Tracker so everyone here (including the other testers) is able to follow and comment the progress!

Cheers and happy Testing / Developing.

Raphael Rau aka Silverwing

2014-06-12, 19:19:21
Reply #1

Silverwing

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REQUEST: Environment Maps

Like in most other renderers a feature where you can set up either a color or bitmaps to surround the scene would be great. (So your color/bitmap is put on an infinitively large sphere around the scene)

The possibility to set up different maps for Visible Environment, Reflection, Refraction and GI would be appreciated!

Attached is a screenshot from Vray C4D

2014-06-12, 19:21:43
Reply #2

Silverwing

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REQUEST: Mix Modes between a Texture and the Color for Materials

This is a Feature I use quite often to adjust the textures to the right brightness.
Although it could be done within the shader slot with layers etc. Its a neat and tidy way to quickly alter the texture to fit the need.

See Screenshot of a C4D Material

2014-06-12, 19:27:26
Reply #3

Silverwing

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SUGGESTION: Take "Focal Distance" from C4D´s Camera "Focus Distance"

C4D Users are used to focus the scene by setting the C4D cameras Focus Plane.
You´ll find it under: C4D Camera, Attributes, Object, Focus Distance.

This can easily be linked to the Corona Camera Tag´s Focal Distance.

Also I have seen that there is a feature that allows Individual Maps to define the apperance of the Bokeh.
Would be really nice to see those in the Corona C4D Camera :-)

About the Focus Distance see Screenshot of C4D Camera attibutes

2014-06-12, 19:31:58
Reply #4

Silverwing

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REQUEST: Corona Object Tags (Visible in Reflection / Refraction / for Shadows etc)

In this Tag you normally can set all sorts of stuff on a object basis:
Visible to Camera
Visible in Reflections
Visible in Refractions
Visible to Shadow
etc.

See Screenshot for features of C4D

2014-06-12, 19:38:28
Reply #5

Silverwing

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REQUEST: Multible Reflection Layers in Corona Material

For more complex materials like car paint of carbon you need multible "coatings" of reflections. Therefore 3-4 layers (instead of currently a single one) of a reflections in the material would be appreciated.

Otherwise a mix material where you can stag multiple materials on top of each other would also suffice for this purpose.

See attached Screenshot of Vray material

2014-06-15, 16:42:27
Reply #6

Silverwing

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REQUEST: Corona Shader List to access Corona Shaders inside of C4D Texture loaders.

This might be really useful with Shaders like Fresnel etc.
Attached a Screenshot of how Octane handeles delivering Octane Shaders through C4D


2014-06-17, 10:18:23
Reply #7

nehale

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Awesome to have you testing the C4D version Raphael, cant wait for that first Sci-Fi animation you do with it
I had a girlfriend once.....her name was Vray

2014-06-18, 17:13:28
Reply #8

Silverwing

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Hi nehale nice to see you here!

I am indeed really excited about testing the C4D alpha.
Its still a long way from being complete as some really basic features are missing.
I hope that I can do one or the other Sci Fi stuff with it :-)

Cheers,
Raphael

2014-08-29, 15:31:56
Reply #9

hrisek

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Maybe do You need some scene for testing Corona with C4D - i have my old unfinished interior scene (in attachment). Scene is made with C4D R10 (Cinema 4D released in 2007 year, really old software).


2014-08-30, 18:25:46
Reply #10

pBarrelas

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Although I'm waiting for next week's release, all the suggestions made up to this point are really basic and a must have. I totally agree with all of them!

2014-08-30, 18:29:35
Reply #11

Silverwing

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Thanks hrisek for providing your scene.

I´m a bit busy right now and therefore have really limited time to bug test deeply.
The newest version now supports more features and is much more "workable" Although its not on the 3Ds Max level yet.

Cheers,
Raphael

2014-08-30, 18:35:56
Reply #12

pBarrelas

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The newest version now supports more features and is much more "workable" Although its not on the 3Ds Max level yet.
Who knows if with more people testing it and giving more feedback, development will speed up?

2014-08-30, 18:39:20
Reply #13

Silverwing

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The newest version now supports more features and is much more "workable" Although its not on the 3Ds Max level yet.
Who knows if with more people testing it and giving more feedback, development will speed up?

I really doubt that as to my knowledge there is only one Developer for C4D. After all this is a free project ;-)

2014-08-30, 18:50:32
Reply #14

pBarrelas

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I didn't knew there was only one developer for D4D. As regarding this as being a free project, Corona is free for now, while in the current development stage. So I guess that once a paid system is implemented, more developers will jump in!