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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Phoenix FD & Velocity Pass
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Topic: Phoenix FD & Velocity Pass (Read 1035 times)
2021-10-01, 23:27:05
swedgedesign
Active Users
Posts: 21
Phoenix FD & Velocity Pass
Hey guys
New to using Phoenix FD with Corona but can't seem to find any information on rendering smoke particles with the velocity pass - I know there is velocity information generated when running the smoke sim, but how do I then take that and use it to create data that I can use in compositing?
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2021-10-04, 17:05:12
Reply #1
maru
Corona Team
Active Users
Posts: 12758
Marcin
Re: Phoenix FD & Velocity Pass
So you want to render, for example, animated smoke, and then take the rendered output and add motion blur to it in postproduction based on the velocity data?
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2021-10-29, 15:57:04
Reply #2
swedgedesign
Active Users
Posts: 21
Re: Phoenix FD & Velocity Pass
Hey maru
Just checked this post now and thanks for getting back to me. Yeah that was exactly what I was trying to do - the client asked for a very faint smoke effect so I got away with no motion blur on the smoke particles but it would be good to understand how this could be applied for future projects.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Phoenix FD & Velocity Pass