Author Topic: Vertex Map with displacement  (Read 1117 times)

2021-06-11, 14:19:51

Philw

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Should the displacement from a material fade out with a vertex map?

I have a base material on an object and another material stacked in C4D - vertex map faded the diffuse out as expected on the top material - but its displacement affected the lower material beyond the vertex map. Not sure if this is expected behaviour?

2021-06-11, 18:09:28
Reply #1

lollolo

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Only one material tag can have displacement - the first one. But you can use a layer shader in your first material and blend them as you want.

But I hope this will be supported in the future :)

2021-06-11, 18:31:29
Reply #2

Philw

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Thank you. Glad it wasn't just me!