Is it possible to use a controller in the Slate Material Editor to scale (multiply) the UV tiling parameters of a Corona Bitmap?
For example,
Corona Bitmap #1 | U: 1, V: 1.4
Corona Bitmap #2 | U: 1, V: 2.1
Use a controller with scalar parameter: 2, the new coordinates become:
Corona Bitmap #1 | U: 2, V: 2.8
Corona Bitmap #2 | U: 2, V: 4.2
This is equivalent to adding a UVW Xform modifier