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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] I need help!
Independent transform and projection nodes
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Topic: Independent transform and projection nodes (Read 1238 times)
2021-04-08, 19:26:20
3dsloth
Active Users
Posts: 20
Independent transform and projection nodes
Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).
Thanks!
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2021-04-09, 00:15:11
Reply #1
Cinemike
Active Users
Posts: 1000
Re: Independent transform and projection nodes
In theory, the projector shader in C4D does exactly that.
I added a small example. Handle with care, the projector shader does not like sharing (plugging a shared shader in Projector will most likely fail).
Michael
«
Last Edit: 2021-04-09, 00:36:18 by Cinemike
»
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2021-04-09, 21:19:51
Reply #2
3dsloth
Active Users
Posts: 20
Re: Independent transform and projection nodes
Thanks a bunch!
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] I need help!
Independent transform and projection nodes