Author Topic: Independent transform and projection nodes  (Read 1238 times)

2021-04-08, 19:26:20

3dsloth

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Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).

Thanks!

2021-04-09, 00:15:11
Reply #1

Cinemike

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In theory, the projector shader in C4D does exactly that.

I added a small example. Handle with care, the projector shader does not like sharing (plugging a shared shader in Projector will most likely fail).

Michael
« Last Edit: 2021-04-09, 00:36:18 by Cinemike »

2021-04-09, 21:19:51
Reply #2

3dsloth

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