Hi KAB,
How do you get to the 4:45min per frame? Did you set a pass, time or noise limit?
When you say “team render slower than single render” this is regarding a single frame test render and not the entire animation, correct?
When you render a single frame your 2 Macs render the single frame together. Due to overhead, etc. this could take longer than single machine render…
For animations, your 500 frames will get split in half. Frames 0-249 gets rendered by your 10 core machine, 250-500 by your 4 core Mac.
Setting a time limit p. frame for an animation with 2 very different CPU’s would be “dangerous”
since your 4-core Mac would need more than double the time to reach the same image quality as your 10 core Mac.
In your case, probably best to figure out the amount of passes needed for the desired image quality. In any case, the 4-core Mac will be a lot slower to reach these # of passes, but once the 10 core finishes the 250 frames, it will half the remaining frames from the 4 core and start rendering those. You will definitely save some time “team-rendering” the animation.
Also, not sure if you tried to setup “load UHD from file” (maybe not since you have an outdoor scene), but if so, most likely only your fast Mac can find that file and the slower Mac needs to calculate the UHD from scratch (for every frame) making matters worse. You can confirm if the UHD file gets loaded in the TR console.
@Corona team:
Any news if we will get “relative path support” for the UHD cache?