Author Topic: Corona Renderer 7 for Cinema 4D daily build - Changelog  (Read 23748 times)

2020-09-12, 11:11:38

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-09-11) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added support for R23
    • Added experimental support for R23 Scene Nodes

2020-10-03, 12:14:57
Reply #1

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-10-03) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Fixed:
    • Creating Corona proxy file using "Pick from scene" used incorrect path when canceled
    • Fixed problem with connections between nodes being misplaced if part of the editor is outside the screen
    • Fixed crash when selecting shader from empty shared shader
    • Fixed problem with Corona proxy in Full mesh mode not showing in viewport when its center is outside the viewport
    • Fixed occasional crashes in Corona Bitmap in multi-tiling mode
    • Fixed problem with incorrect photographic exposure when using Team Render
    • Fixed problem with camera name not shown in render stamp when using Team Render
    • Fixed occassional crashes in scenes with Distance shader (usually reproducible in animations)




2020-10-23, 16:07:33
Reply #2

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-10-23) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added option to LightSelect pass to include all lights not included in other LightSelect passes (allows to denoise rest of lights with LightMix)
  • Fixed:
    • Fixed crashes happening when parsing hair for render (already released in 6.1 hotfix 2020-10-08)
    • Added initial ability to render multi-instances in IR (improvements and further bug fixes to follow)
  • Changed:
    • Removed old (pre-v5) version of displacement, old scenes will automatically use current 2.5D displacement
    • From now on, Corona will require macOS version 10.13 or newer

We're aware of specific situations where 2.5D Displacement does not yet work as expected. In order to resolve those cases, we have to remove the old displacement first. Please keep this in mind if you choose to switch to the daily build, that you will not be able to disable 2.5D Displacement if you happen to encounter one of those specific situations.
« Last Edit: 2020-10-23, 16:11:22 by Ales »

2020-11-19, 13:45:46
Reply #3

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-11-19) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Fixed:
    • Fixed crash with some versions of BigSur
    • Fixed crash when setting Max IR passes limit for viewport IR
    • Fixed problem with environment not updating in IR when changing direct visibility material override
    • Fixed preview of Corona Normal shader
    • Fisheye mapping factor in Corona Camera was not grayed out in non-fisheye projection modes
  • Changed:
    • Renamed "Recursive" to "Include children" in include/exclude lists accross the UI
    • Removed "Render hidden lights" in render settings - this option wasn't doing anything in C4D plugin
    • Time limit in render settings no longer allows extended layout with clock widgets as it doesn't make sense in this context
    • Removed BVH_SAT option as acceleration structure in devel/experimental settings

2020-12-31, 21:42:28
Reply #4

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2020-12-31) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added new grounds up PBR material - Corona Physical Material
      • Renamed Corona Material to Corona Legacy Material
      • Legacy material itself is preserved and all scenes using it will load without any change
    • Allow selecting Corona materials as default in C4D preferences (R21+)
  • Fixed:
    • Changing displacement parameters in material now correctly update displacement in IR
    • Fixed problem with displacement not working when used on Corona Proxy
    • Fixed problems with emission artifacts when emitting object uses displacement
    • Fixed copy/Cmd+C command in Corona Vfb on macOS

2021-01-22, 20:31:06
Reply #5

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-01-22) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added Falloff parameter to Wire shader
    • Allow to use shader for base color in Wire shader
    • Added "Duplicate to Mesh" command to Corona Proxy
    • Added options to preserve light, glass or unsupported materials when using material override
    • Bump can now be disabled using checkbox in both base and clearcoat channel in Physical material
    • Added information note into Shadow catcher material
    • Added C4D-independent configuration for HDD limits for Vfb history in preferences
    • Added documentation tooltips to Physical Material
  • Changed:
    • Thin absorption in Physical material was moved from refraction to separate channel
  • Fixed:
    • Fixed problem with distance shader ignoring distance scale shader when used in MoGraph
    • Replaced radio buttons for anisotropy rotation mode with combo box to fix problems with radio buttons in S22/R23
    • Fixed problem where refraction, SSS etc were disabled when metal mode was set even though mode was controlled by shader
    • Fixed several shortcuts in Corona Vfb on macOS (Command+[arrow,+,-,0,pageup,pagedown])
    • Physical material presets are now in correct alphabetical order
    • Fixed crash when using displacement in Physical material under layered shader
    • Fixed masks propagation in Physical material
    • Fixed occasional crashes when rendering animations

Edit: Minimum supported version of macOS was changed to 10.14 (Mojave). For future reference - we'll be supporting last 3 stable versions of macOS.
« Last Edit: 2021-03-01, 10:02:51 by Ales »

2021-02-17, 19:52:55
Reply #6

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-02-17) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added curves support in Color Correct shader
    • Automatic linking of Corona Sun to Corona sky based on hierarchy/name similarity
    • Re-added reworked Corona Standalone into Corona for Cinema 4D installer (proper export support from plugin will follow in future daily builds)
    • Corona Distance shader now supports distance from camera position
    • Added information text about loaded image in Corona Bitmap
    • Added support for fast mode in RoundEdges shader
  • Changed:
    • Tweaks in port names in material node editor (metalness in Physical material, Distance scale in Distance shader)
    • Improvements in UI behavior in Corona proxy export dialog
    • Buttons in Corona Bitmap are now disabled when no bitmap is loaded
  • Fixed:
    • Fixed problem with "Only active object(s)" grayed out in Corona proxy export when multiple objects were selected
    • Fixed problem with render not being saved in TeamRender when path was relative or contained tokens
    • Fixed problem with Acceleration structure in Development/Experimental settings not showing correct default value
    • Fixed problem with environent visibility overrides not working on macOS
    • Fixed Team Render Server crashes when starting multiple single-image renders using web UI
    • Fixed bug in Team Render causing lower effeciency when rendering more complex scenes
    • Fixed viewport preview of LayeredMtl when using with submaterials other than legacy (e.g. Physical material)
    • Fixed problem with unusable parts of UI when some Corona material containing C4D bitmap referenced missing asset

2021-03-31, 18:17:05
Reply #7

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-03-31) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added "Object ID" to supported modes in render selected
    • Added "Include children" option to LightSelect pass in multipass
    • "Setup interractive LightMix" now correctly handles grouping of lights both using hierarchy or by instancing
  • Changed:
    • Physical material
      • If clearcoat bump shader is not supplied, clear coat does not use any bump-mapping (previously it used bump shader from base layer)
      • Added accurate Fresnel for metals using edge color
      • Moved translucency to a separate tab and added an option to alter translucency color
      • Modified presets to use edge + base color based on metal complex IOR, lowered some high albedo values
    • Shaders in value-based material properties like glossiness or radii are now multiplied with amount (Skin material, Hair material and Shadow Catcher)
    • Unified usage of percent in materials UI for parameters like glossiness
    • Corona proxy now inherits position of original object when created using "Pick from scene"
    • Removed legacy solvers in development/experimental tab in render settings
    • After few first passes, we now render the image in 32x32 pixel buckets. 5% speedup on average, up to 15% in some scenes.
  • Fixed:
    • Fixed problem with cache previsualization showing in render result in Team Render
    • Fixed typos in preset names in Physical material
    • Fixed incorrect minimum value for contrast in Corona Camera
    • Corona Distance shader now supports distance from Corona Proxy
    • Fixed Corona Sky's UI which depicted slightly incorrect slider values
    • Fixed problem with other application gaining focus after closing "Interactive LightMix setup" dialog

See our blog article which explores the new material in depth: https://blog.corona-renderer.com/behind-the-scenes-the-physical-material/

2021-04-17, 12:18:03
Reply #8

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-04-16) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added VolumeGrid
    • Added support for S24
  • Changed:
    • Tweaks in rendering of buckets
    • Saving image from Corona VFB now also saves render stamp
  • Fixed:
    • Fixed problem with "Render selected" not being updated in IR after changing objects hierarchy or object ID
    • Fixed "Render selected" in object ID mode not respecting disabled "Inherit object buffer IDs from parent"
    • Fixed regression causing performance problems in previous daily build

NOTE: We are aware of a problem with excessive NaNs reported by some users on macOS. We are working on resolving this issue, but we wanted to release a new version with S24 support as soon as possible.

2021-05-05, 15:49:20
Reply #9

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-05-05) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added complex IOR support for metals in Physical material (Advanced tab)
  • Changed:
    • Corona Proxy will export picked object without rotation
    • Updated Intel Open Image Denoiser to version 1.3.0
  • Fixed:
    • Fixed occasional NaNs in bump in some scenes
    • Fixed possible NaNs when rendering Skin and Hair materials
    • Fixed problems with NaNs caused by some scenes with degenerated matrix
    • Fixed occasional crashes when rendering Corona Layered material
    • Fixed crash in Corona bitmap when changing tiling mode without loaded bitmap
    • MacOS version should now work again on some older CPUs

2021-05-18, 16:31:37
Reply #10

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-05-18) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Added material library
    • Added Corona Mixture shader
    • Added "Invert colors" option to Color Mix shader
    • Masks propagation can be enabled/disabled for Mask, Id, ZDepth, WireColor and Texmap multi-passes
  • Physical material:
    • Fixed volumetric scattering controls not becoming active when opacity is enabled
    • Improved hybrid glass - it now looks much closer to real glass (caustics on) and changing roughness from 0 to 0.001 does not result in significant change in a look
    • Improved thin glass - now it blurs refraction depending on the roughness value. It also correctly simulates bouncing within the thin glass
    • Changing IOR from 1 to 1.001 no longer results in drastic change of look (previously it did especially for high roughness values)
    • Examples:
  • OptiX (NVIDIA GPU AI denoiser) updated to version 6.5.0
    • All OptiX files are now part of the regular Corona installer, no longer requiring any additional download
    • Requires NVIDIA GPU driver version 436.02 or later
    • No change in supported GPUs, it should still work with Maxwell and later
  • Changed:
    • Updated VolumeGrid icon
  • Fixed:
    • Fixed rendering of material previews with custom scale

This is the first version that comes with material library. On Windows, installer will download and install material library as part of installation process. On macOS, we currently have separate installer that can be downloaded from the previous link together with regular plugin installer; we plan to improve this in future builds so the process is similar to Windows.
« Last Edit: 2021-05-18, 17:07:27 by Ales »

2021-06-07, 13:53:15
Reply #11

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Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-06-05) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):

  • Added:
    • Improved Sky model - added turbidity and altitude support
      • Note: This may change the look of scenes which use the Improved Sky model
    • Added possibility to convert Legacy material to Physical material
      • This currently works on per-material basis in Advanced tab of each Legacy material
      • We plan to add option to convert all materials in the scene by single command in the next build
    • Added tooltips to remaining materials (Skin, Hair, Light etc)
    • Double clicking material in material library now adds material to the scene
    • Added context menu option to show bigger preview in material library
    • Added IOR mode to Physical material - it can now switch between IOR and Specular input
    • Corona Bitmap now supports assets from both legacy content browser and new assets browser
    • Corona light now also supports IES loaded from new assets browser
  • Changed:
    • "Online help" in Volume Grid object now leads to C4D help article
    • Tweaked scrollbar speed in material library
    • "Create light from this" in legacy material was moved into conversion section in Advanced tab
    • Updated OIDN to version 1.4.0
    • Updated embree to version 3.13.0 - various small bugfixes and optimizations
  • Fixed:
    • Fixed crash when changing Instance Mode for cloner with multiple cloned objects
    • Fixed bug with some bitmaps under Normal shaders in material library not importing as linear
    • Fixed import of Fog material in material library
    • Fixed crash when running "Setup Interactive Lightmix" in scene with empty instance
    • Fixed crash when starting new render while Team Render is still running
    • Mixture shader in node system now uses correct name "Mix texture" in mix slot
    • Fixed problem with Physical material not working when used on Sky or in environment overrides
    • Fixes of macOS build for legacy CPUs

Note that if you install the plugin using "Unpack" option, you'll also need to copy improvedSkyModel folder from unpacked Corona folder to C:\Program Files\Corona.
« Last Edit: 2021-06-07, 18:03:11 by Ales »

2021-06-17, 15:49:20
Reply #12

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Changes in Corona Renderer 7 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs):

  • Added:
    • Added possibility to create light material from self-illuminance of Physical material
    • Defaults for Roughness and IOR mode for Physical material can now be configured in preferences
    • Corona proxy now shows mapping of attached materials in separate tab
    • It is now possible to override default material on exported multi-material Corona proxy
    • Creating multi-shader over existing shader now moves original shader the first multi-shader slot
  • Changed:
    • Unified naming of Corona shaders
    • Physical material can now be used for global volume
    • Export to standalone was moved from development/experimental stuff to File->Export
      • Export of Bitmap / Corona bitmap is now also supported
      • Note that this is still considered experimental feature - most of native Cinema 4D shaders won't export correctly
  • Fixed:
    • Fixed problem with material not updating in IR after being converted using conversion in Advanced tab
    • Fixed problem with VFB not being disabled when opening Open/Load/Save dialogs leading to crashes
    • Legacy material is now correctly named in default material selection in preferences
    • Fixed import of reflection of several materials in material library (mostly matte walls, semigloss woods etc)
    • Fixed export of material assignments when exporting Corona proxy by collapsing several objects with different materials
    • Fixed positioning of Corona proxy after exporting child object
    • Fixed problem with context menu in material library on macOS not being closed when clicking outside
    • Fixed crash when rendering on M1 chip under Rosetta and on some older CPUs on macOS
    • Data for improved Sky model is no longer required during application start, instead, error message is shown when data is missing and improved sky model is used in the scene
    • Additional improvements to geometry precision when rendering scenes far from origin

This is our first release candidate. From now on, we'll be focused on bug fixes and improvements till the final release of version 7.

2021-07-02, 18:00:33
Reply #13

Ales

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Corona Renderer 7 for Cinema 4D (Release Candidate 2):
Download link: https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs
Alternative download link: https://drive.google.com/drive/folders/1qqSnSwqrMv6H60e4uEeFzIyM0VQKPRDU

Changes:
  • Added:
    • Added atmospheric shader
  • Changed:
    • Remapped Improved sky model turbidity, so its default value is now the same as for the other models (2.5)
      • Note that this will unfortunately change a look of scenes created in the recent daily builds
    • Open Image Denoise (Intel AI denoiser) updated to version 1.4.1 - this fixed some crashes when denoising certain resolutions
  • Fixed:
    • Fixed bug with material library previews not updating correctly when size slider is changed using keyboard or mouse wheel
    • Selected category in material library is now preserved when changing filter text
    • Fixed mouse cursor not changing properly in material library (e.g. when howering over License link)
    • Fixed rendering of Corona Bitmap via TeamRender
    • Fixed problem with incorrectly converted alpha mode in Legacy to Physical material conversion
    • Fixed problem with post processing from Corona Camera not being applied when rendering using TeamRender Server
    • Fixed crash in Corona Standalone when stopping and restarting render
    • Fixed crash when using Corona Select material without any material selection in a document
    • Fixed crash when starting "Render takes into Picture Viewer" while render is running in Corona VFB
    • Fixed crash when rendering hair on macOS
    • Fixed problem with Corona Volume Grid's Channel selection reseting after loading document
    • Fixed export of material selections in Corona proxy when selection tag references geometry of different object

2021-07-16, 15:35:09
Reply #14

Ales

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Changes in Corona Renderer 7 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs):

  • Material library:
    • Added 13 new metal materials
    • Added 13 new masonry materials
    • Added 9 new wood materials
      • All new materials are built upon the new physical material
    • Converted existing carpets, ceramic tiles, concrete and flooring materials to the new physical material
      • Note that this might result in a slightly different visual result, however existing scenes based on the previous versions of material library will be unaffected
    • On Mac, Material Library download and installation is now included in Corona for Cinema 4D installer
  • Changed:
    • Bucket rendering disabled for IR, because in some cases it is still too visually distracting
      • Buckets are still enabled in production rendering after 5 passes (and in Team Render from the render start) for better performance. We'll experiment with IR buckets more in v8 to get some better solution.
    • Reintroduced fake horizon blur for the new sky model
      • Default horizon blur is now 0 since the blurring should be controlled by the physically correct altitude parameter
      • As horizon blur wasn't working in previous versions, scenes created in RC1 and RC2 might render slightly differently if it is set to non-zero value
  • Fixed:
    • Increased altitude range of new sky model up to 15000 meters
    • Fixed problem with material converted from Legacy to Physical having base layer mix strength set to 0%
    • Fixed new sky model being black below horizon in orthographic cameras
    • Fixed problem with objects with displacement dissapearing in IR
    • Fixed green/magenta tint in the new improved sky model volumetric effect when computed for short distances (under 200 meters)