Author Topic: Framebuffer resolution bug  (Read 1480 times)

2014-03-05, 10:37:12

Nekrobul

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We encounterd a strange problem with corona using resolutionons with width lower than heigh for example 1000x2000, framebufer starts glitching around and strats to affect calculation time if it is not minimized.
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2014-03-05, 11:23:40
Reply #1

Ondra

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This is a known bug that was already fixed, just wait for the next stable release which should be soon ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)