Author Topic: Car Paint Materials & Studio  (Read 1671 times)

2019-11-03, 15:22:34


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I’m trying to recreate the car paint materials that Ludvik explains in this tutorial:
with Cinema 4D. However, I am getting hung up on the portion where he creates a falloff node. The falloff node in 3ds max allows for channels to be mapped to its slots. However in Cinema, it is only a gradient ramp.

Also is the cellular node in 3ds max just a cell voronoi noise in Cinema?

One last thing... Can someone explain how he set up the studio in 3ds max? It seems to provide a lot of really nice reflections, so I’m curious how it’s set up.