Just to chime in here on a request about caustics that has already been asked for, is the ability to enable caustics by material is necessary. For example, caustics really makes eyes look much more realistic, but I don't want to turn on caustics for the entire scene just to get a few pixels looking better.
The current work around I am doing is rendering a second pass of just the eyes held out by the rest of the scene, then comping the caustics render element from that second pass on top of my character render. The final result looks great and takes less time than if I had enabled caustics for the whole scene, but there is obviously the overhead of rendering a second pass to get what I want.