Author Topic: cjwidd render thread  (Read 59849 times)

2020-12-16, 15:52:17
Reply #165

Fluss

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Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

2020-12-16, 20:21:38
Reply #166

cjwidd

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Probably not inverted; it's a default Siger material. I think maybe the bump strength is high and it's creating a strong effect in response to the direct light? I'll have to check and make sure.

EDIT: there is an open window on both sides of the chair, so the wall bump is also catching highlights from the right-most light source.
« Last Edit: 2020-12-16, 20:37:38 by cjwidd »

2021-04-03, 00:30:07
Reply #167

cjwidd

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Montmartre
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer


2021-04-30, 19:18:31
Reply #168

cjwidd

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Mixer 2021 - Crunch Key Art
3ds Max | Corona Renderer | Photoshop
*artwork prepared in collaboration: James Lucas (Texture Artist), Wiktor Öhman (Art Lead), Jimmy Eriksson (Creative Lead)



« Last Edit: 2021-04-30, 19:23:40 by cjwidd »

2021-06-11, 04:31:52
Reply #169

cjwidd

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Trying to find a technique for shading realistic glitter without scattering flakes as geo - best result so far.
*scene by VizPeople






2021-07-15, 03:28:38
Reply #170

ONO

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Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer


Your Images are Amazing, Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

2021-07-20, 23:15:16
Reply #171

cjwidd

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Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

Thanks Efetabore, if you have any specific questions, please let me know - it's probably easier to address individual questions rather than the totality of the workflow at once.

2021-07-21, 02:59:17
Reply #172

ONO

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Could you explain your tone mapping or color grading process in both your exterior and interior renders?

2021-10-08, 09:09:06
Reply #173

cjwidd

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Hyde
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer








2021-10-18, 09:15:17
Reply #174

cjwidd

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Ground cover
3ds Max | Corona Renderer | Megascans


2021-11-11, 23:43:39
Reply #175

cjwidd

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2021-11-15, 14:32:03
Reply #176

lupaz

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Nice modeling

2021-11-15, 19:47:09
Reply #177

cjwidd

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Models are sourced from various collections on cgtrader and turbosquid, FYI.

2021-11-16, 11:13:53
Reply #178

Martin V.

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Models are sourced from various collections on cgtrader and turbosquid, FYI.

CGTrader/Turbosquid or not, still absolutely stunning renders!

2021-11-17, 01:09:52
Reply #179

cjwidd

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Thanks @MrMarty, I did all the texturing / shading, just not the modeling - the smoke detector is especially well modeled, so credit to the artist.