Author Topic: jjaz82 T&C (Tests and Considerations)  (Read 19098 times)

2013-12-20, 12:02:12

jjaz82

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hi everyone
yesterday i installed the new Daily Build and i noticed a decrease speed Rays/s from 1,7M to 1,2M, is it normal?

thank you

Nicola

2013-12-20, 12:33:03
Reply #1

Ondra

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Can you show what the scene contains?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-20, 15:27:01
Reply #2

jjaz82

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yep

2013-12-20, 15:29:51
Reply #3

Ondra

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I dont know how much opacity is in the image, but the number can be indeed lower for scenes with multiple twosided/hybrid glass objects/opacity maps/..., even though the overall speed could be faster. So unless you see some big decrease in performance (amount of noise after some time), I would let it be
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-20, 18:26:31
Reply #4

jjaz82

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ok, i understand.
I didn't notice a drastic decrease in performance,  numeric only. :)

2013-12-20, 19:09:47
Reply #5

Ludvik Koutny

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ok, i understand.
I didn't notice a drastic decrease in performance,  numeric only. :)

I would still make sure the new build is not slower. It should definitely not be slower. So it would be great if you could make a test with both builds rendering for the same time and then compare noise.

2013-12-20, 19:15:38
Reply #6

jjaz82

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ok.. is it possible have both versions in same time? without have two version of 3ds max?

2013-12-23, 14:41:45
Reply #7

jjaz82

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here is a comparative test..

last DB have less Rays/s but more speed.




2014-01-13, 21:25:39
Reply #8

jjaz82

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last build.. same file but there is a difference on specular highlight..

2014-01-13, 21:44:31
Reply #9

Ondra

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this looks really weird, can you upload the scene here? http://corona-renderer.com/upload/
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-13, 23:10:19
Reply #10

jjaz82

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2014-01-13, 23:31:08
Reply #11

jjaz82

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2014-01-13, 23:33:49
Reply #12

Ondra

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Are you sure? There is no upload at the server...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-14, 09:35:58
Reply #13

jjaz82

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2014-01-14, 10:27:30
Reply #14

Ondra

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still none. Can you upload somewhere else?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-14, 10:59:14
Reply #15

jjaz82

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I'm trying to reupload

2014-01-14, 16:38:09
Reply #16

jjaz82

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done... can you find it?

2014-01-14, 16:52:29
Reply #17

Ondra

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no. Just upload it somewhere else and send me the link
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-16, 13:50:50
Reply #18

jjaz82

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i uploaded the file.. v_sogg_comp8_5.rar

2014-01-16, 18:16:45
Reply #19

Ondra

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ok, the error was caused by your glass being set to hybrid, not twosided. You have to manually update it, since the UI has changed from previous versions
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-16, 20:23:46
Reply #20

jjaz82

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very simple

thank you :)

2014-04-11, 21:05:55
Reply #21

jjaz82

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hi

can two different versions of corona on distributed  render generate this problem?

both are different version of corona 6.

i used a vray cam..

best regard
Nicola
« Last Edit: 2014-04-12, 10:27:44 by jjaz82 »

2014-04-30, 10:41:33
Reply #22

jjaz82

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ok i trying with same version of corona, (last daily build) the problem persist..
any advice?

2014-05-02, 22:27:20
Reply #23

jjaz82

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little test with forest pack pro 4.2.2

2014-05-02, 22:54:33
Reply #24

Ondra

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nice ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-07, 18:40:08
Reply #25

jjaz82

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thank you.. Corona "simple + fast = magic" :D

2014-05-21, 16:39:57
Reply #26

jjaz82

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An old personal work rendered with corona.. volumetric effect made in post.

2014-05-22, 16:15:33
Reply #27

jjaz82

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i noticed this.

if I use DR Mode, Corona stop the render after only 2 minutes of calculation, always..

1 ws: dual xeon E5645
2 ws: i7 4930k




2014-06-10, 11:49:58
Reply #28

jjaz82

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test  v7 and forest pack




2014-06-11, 11:12:24
Reply #29

jjaz82

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other test with a7 and forest pack

i noticed a little speed improvement from a6 :)

2014-09-12, 20:51:59
Reply #30

jjaz82

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hi everyone
last DB 10/09/2014
i noticed a strange behaviour with exposure value.. this video show the problem.

feature=youtu.be

2014-09-24, 15:37:21
Reply #31

jjaz82

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hi Ondra

debug allert last daily build

File: C:\Corona\src\CoronaCore/core/RaytracingCore.h
Line: 144
Condition: dot(hitWorld.gNormal(), rayWorld.direction) <= 0.f
Var 1: 2.98023e-008

2014-09-24, 17:00:37
Reply #32

Ondra

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this one is probably harmless... but you can still send the scene if you want :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-24, 17:17:45
Reply #33

jjaz82

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2014-09-24, 18:49:02
Reply #34

Ondra

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https://corona-renderer.com/upload/ and create a thread for it either here or on mantis
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-11, 14:31:20
Reply #35

jjaz82

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Test dof.
« Last Edit: 2014-10-13, 15:46:59 by jjaz82 »

2014-10-14, 15:45:33
Reply #36

jjaz82

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hi Ondra
Photographic exposure seems to be solved
Button Start Interactive it's perfect, but if i want change the resolution of interactive mode i must start a normal render, is it a normal behavior?


2014-12-29, 19:48:01
Reply #37

jjaz82

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(lappon forest) forest pack test with last build
« Last Edit: 2014-12-29, 20:01:30 by jjaz82 »

2014-12-31, 01:27:11
Reply #38

snakebox

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hi Ondra
Photographic exposure seems to be solved
Button Start Interactive it's perfect, but if i want change the resolution of interactive mode i must start a normal render, is it a normal behavior?

I believe you can just drag the interactive render window bigger, and it will adjust resolution.

2015-01-02, 18:42:52
Reply #39

jjaz82

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this is an old bug solved recently.

2016-04-03, 09:21:23
Reply #40

jjaz82

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global volume test with adaptivity and denoise