Author Topic: Corona Renderer 3 for Cinema 4D daily build  (Read 32711 times)

2018-12-09, 20:20:38
Reply #30

iacdxb

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Its a bit tricky in Beta 3.

LUT OR Tone Mapping enable or disable Bloom and Glare works.

If I enable or disable these in render then background layer disappears in PSD file... this is another issue which is still unsolved....!

Video uploaded.

Thanks.
...


Windows, Cinema 4D 2023.

2018-12-09, 21:14:33
Reply #31

Cinemike

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Maybe it's not fully implemented yet but the "Auto Bump" feature is working in my tests and the new default screen size setting is 3...

- Shawn


Do you have an option to enable/disable it in your installation? For the Max version, it is said to be in "Dev / Experimental Stuff", but I could not find it in C4D.

2018-12-10, 09:27:56
Reply #32

houska

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-> question - is it in the actual state of the product possible to have displacement with texture mapping a and on top a meterial with texture mapping b on the same object!?
i know c4d has its was of doing things but at the very moment i cant figure it out....

So after your PM message, I figured what the issue is and can confirm it - the displacement works in a weird way, indeed. Currently, the displacement always uses UVW mapping, which is wrong of course. Thanks for the report!

2018-12-10, 14:29:48
Reply #33

Anto3d

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same error!



When i try to use the AI denoiser i also get a error


===== Error(-18) =====
Failed to initialize NVIDIA AI denoiser: Unable to load required DLLs. Please make sure that the the NVIDIA AI denoiser Corona component is correctly installed.
Missing DLL: optix.51.dll

My gpu is a GTX 1070. Not sure if this is the problem or not?

2018-12-10, 15:09:32
Reply #34

HVB

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same error!



When i try to use the AI denoiser i also get a error


===== Error(-18) =====
Failed to initialize NVIDIA AI denoiser: Unable to load required DLLs. Please make sure that the the NVIDIA AI denoiser Corona component is correctly installed.
Missing DLL: optix.51.dll

My gpu is a GTX 1070. Not sure if this is the problem or not?


I did a custom install and there the Ai denoiser wasn't checked. So checked it and now it works.

2018-12-10, 16:10:42
Reply #35

Anto3d

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ok TY.

Interactive rendering in viewport?

2018-12-10, 19:18:18
Reply #36

iacdxb

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Its a bit tricky in Beta 3.

LUT OR Tone Mapping enable or disable Bloom and Glare works.

If I enable or disable these in render then background layer disappears in PSD file... this is another issue which is still unsolved....!

Video uploaded.

Thanks.
...

@Corona Team, this will be fixes in next beta or it fine... I am only one who is getting this error...?

Thanks.
...
Windows, Cinema 4D 2023.

2018-12-10, 20:12:34
Reply #37

mrittman

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Please note, that I updated my Nvidia driver, and I am no longer getting the error message I posted in Reply #1.

Matt

2018-12-11, 08:57:56
Reply #38

Anto3d

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some questions about corona 3:

1. aui denoiser is suggested only for fast preview? why not for the final production?

2. how i can set interactive rendering in viewport such as in max version? ( it's available?)

3. news about scatter?

4. there's no solution for grass, carpet etc without cinema studio version ( somthing similar to vray fur?)

TY
Anto!

2018-12-11, 10:09:25
Reply #39

fabio81

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is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you

2018-12-11, 10:22:10
Reply #40

Beanzvision

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Bloom & Glare works in IR but not showing in Picture Viewer and psd is also black....! anyone tried this...?
Back to stable beta 2 for this job.

...
It's working as it should for me...You could try pressing the Ctrl+C button in the VFB and pasting the image into the Picture viewer..?

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2018-12-11, 10:25:51
Reply #41

Beanzvision

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is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you

Of course!!!! Please bear with us as we iron out some creases. ;)
Bengamin Jerrems l chaos-corona.com
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Portfolio l Click me!

2018-12-11, 10:53:57
Reply #42

fabio81

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is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you

Of course!!!! Please bear with us as we iron out some creases. ;)

thanks, you are doing a great job! :)

2018-12-11, 13:27:28
Reply #43

Nejc Kilar

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So I've just had a chance to test the recent build and unfortunately I think its a step in the wrong direction. Some of the bugs that were ironed out in the past are making an appearance again.

- IR VFB randomly resents to its default values.
- AI Denoiser sometimes cannot be turned off and when it is on it mostly just flickers every second and changes back and forth between the normal beauty pass and the denoised one. (Shouldn't be a driver issue, haven't tried 3ds Max Corona 3.0 yet but Octane AI denoiser that is also based on Optix afaik works fine). I am also not the only one with the issue
- Projector doesn't work in the IR (Would be cool if someone can confirm this)
- Installer is non-compatible with pre-W10 versions. We know that by now though.

I haven't tested anything else because I can't really use this version for more than just playing around unfortunately. Not trying to be snarky, I just want to provide honest feedback that will hopefully help the development :)

A positive that I did notice was that the IR seems a bit smoother and quicker to refresh - much like it feels smoother in 3ds Max. Now, personally I am still having severe threading issues but its ever so slightly better - still not usable though. As soon as I open up the material editor (doesn't matter which one) the UI starts being unusable and as soon as you change something in the material properties you need to wait like 1-2 seconds before the UI responds. :)
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2018-12-11, 15:07:17
Reply #44

ozwald

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For my part I think it is better not to download more updates until the commercial version is ready.
I have not installed the latest version, I see that it comes with some errors.
Touch wait for the final version