Author Topic: Settings for optimised TeamRender Performance on large Resolution Images?  (Read 565 times)

2018-11-13, 11:03:02


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Hello folks,

We started testing Corona Render two weeks ago and so far it works pretty well.

We have to render pretty high resolution single images of relatively simple outdoor archtiecture screnes often and thats where TeamRender seems to be inefficient with the basic settings.

I already reduced the Client update Intervall to 15 Seconds and increased the Mxaimum packet size to 150 MB, because i think its a problem in network performance.

Until now my settings aren't really effective. Could we tell the Renderer to split the image in equally sized parts and send back the image after the client has done the specified time/number of passes?