Author Topic: Vertex Normals Problem  (Read 1697 times)

2018-06-01, 16:34:01

arielalencar

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Hey guys, I'm having a problem with vertex normals, in the viewport it's shown correctly, but when I render, Corona seems to 'averege smooth' everything.

I've exported this model from Blender in .dae (OpenCollada).

I've tried exporting in .obj, and Corona rendered it correctly, but thru .obj I lose all the Vertex Color information, and I don't wanna lose it.

In V-Ray I didn't had this problem.

Thanks

2018-06-01, 16:55:36
Reply #1

romullus

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  • Let's move this topic, shall we?
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Moving the topic to bug reporting board.

It probably would help to upload offending mesh to private uploader for Team to investigate.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-06-01, 18:39:41
Reply #2

arielalencar

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Uploaded, filename: 1527871067_Vexter-Normal-Problem.rar

Thanks

2018-06-04, 15:28:49
Reply #3

maru

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Thanks, we'll look into this.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-06-06, 10:57:27
Reply #4

martinsik

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This issue is caused by shadow terminators handling. Unfortunately, this is very difficult to fix.
So until we fix this issue, you can try to remove the problem by playing with terminator settings in Render Settings->Performance->Development/Experimental Stuff->Terminator handling.
I recommend increasing shadow shift value closer to 1 (default is 0)

2018-06-06, 13:50:07
Reply #5

arielalencar

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Thanks guys, I'm gonna try here.

Thank you for the support.