Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 205756 times)

2017-04-06, 16:56:12
Reply #105

mrittman

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Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

Ahhh okay, this does indeed work with the current beta (April 5). Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.

2017-04-06, 16:57:57
Reply #106

synolog

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Wait tomorrow for the beta1 fix

2017-04-06, 16:58:46
Reply #107

houska

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Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.

Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.

2017-04-06, 17:02:19
Reply #108

fabio81

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Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.

Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.

thanks,

for IR (interactive rendering), what will it take? one month? two?
thanks

2017-04-06, 17:04:28
Reply #109

mrittman

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Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.

Oh oops, I missed your previous reply. Awesome, thanks so much houska. We really appreciate all you guys' hard work with Corona :) Love the simplicity and quality of this renderer.

2017-04-07, 13:34:10
Reply #110

synolog

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Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.

Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.

thanks,

for IR (interactive rendering), what will it take? one month? two?
thanks

For IR (not the real one obviously) try this: in corona render settings -> development stuff choose random sampler psycho and render engine bidir/vcm. Then use the C4D interactive render region.

2017-04-07, 15:56:50
Reply #111

houska

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All good, I just sent you a PM with the complete scene. Might be one texture missing but shouldn't be the cause. Cheers mate.

Just a follow-up, so that everyone stays on track with this issue... Beanzvision, as you know, we tried your scene on our computers and it's not crashing for us. Right now we are preparing the fixed daily build release of the beta1 and later on we will contact you with an assert build with additional diagnostics, which should hopefully help us debug the crash.

2017-04-07, 16:01:39
Reply #112

Beanzvision

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All good, I just sent you a PM with the complete scene. Might be one texture missing but shouldn't be the cause. Cheers mate.

Just a follow-up, so that everyone stays on track with this issue... Beanzvision, as you know, we tried your scene on our computers and it's not crashing for us. Right now we are preparing the fixed daily build release of the beta1 and later on we will contact you with an assert build with additional diagnostics, which should hopefully help us debug the crash.
Hi houska, Thanks for the update. I look forward to the release and will give it another test for you. Fingers crossed all is good. Much appreciated.
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2017-04-07, 17:28:48
Reply #113

Nikola

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2017-04-07, 17:53:15
Reply #114

Beanzvision

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Hi all,

the next daily build (2017-04-07) of Corona for Cinema 4D Beta 1 is out.

Download link:
https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8

Changelog:
https://forum.corona-renderer.com/index.php/topic,15602.msg98972.html#msg98972
Thanks guys, Time for some testing :)
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2017-04-07, 17:59:44
Reply #115

synolog

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Thanks. Hdri with sky and override is ok. Mapping issue ok.

2017-04-07, 18:22:14
Reply #116

mrittman

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For IR (not the real one obviously) try this: in corona render settings -> development stuff choose random sampler psycho and render engine bidir/vcm. Then use the C4D interactive render region.

This causes C4D to crash in the most recent build (released today). Bug Report attached.

2017-04-07, 18:49:23
Reply #117

Beanzvision

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Still hit and miss for me. Whilst this scene rendered just fine, another crashed on render. Attached bug report. Houska it was the same scene I sent you earlier, hopefully the bug report can explain the issue.
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2017-04-07, 18:53:42
Reply #118

synolog

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For IR (not the real one obviously) try this: in corona render settings -> development stuff choose random sampler psycho and render engine bidir/vcm. Then use the C4D interactive render region.

This causes C4D to crash in the most recent build (released today). Bug Report attached.

Yes, true. Bidir/vcm + interactive render region = crash.

2017-04-07, 20:25:43
Reply #119

Ondra

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bidir+VCM is crashing with interactive probably also in 3dsmax plugin, it is known bug not fixed yet because of how unused bidir/vcm is currently
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)