Author Topic: Bump convertor for procedurals not supporting bump  (Read 4656 times)

2013-09-04, 09:49:44

wyszolmirski

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Hi,

First things first: Corona is awesome :).

Feature request: It would be great to be able to setup bump with real world scale values. Something like Vraycolor2bump map.

Best,

Tomasz

« Last Edit: 2017-04-01, 23:11:48 by Ondra »

2015-01-01, 21:32:29
Reply #1

romullus

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Sorry for bumping this old topic, but i really hope that bump mapping will get some improvement sometime after Corona v1.0 release. To be able to combine several procedural maps in bump slot instead of baking everything into bitmap, would be so much convenient.

I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-11-18, 14:42:18
Reply #2

3dwannab

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2016-10-03, 16:40:20
Reply #3

Ondra

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additional note: if we do own bump node, perhaps we should use it to fix gamma for 3ds max: https://forum.corona-renderer.com/index.php?topic=13016
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-03, 20:55:34
Reply #4

romullus

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Would you mind to change if to when? Pretty please :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-06-09, 19:57:52
Reply #5

Ondra

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Pavel is working on this right now ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-09, 22:21:56
Reply #6

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-07-03, 18:31:41
Reply #7

Ondra

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done
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)