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General CG Discussion / Re: Texture Archive
« Last post by Nejc Kilar on Today at 19:43:05 »
I've got three machines active at the moment, a WS and two render nodes.

My solution is to just have a bunch of NVMEs on the WS (got an expansion card because I typically opt for 2TB drives saying "this will surely be enough", it is not) and then if any of the render nodes needs anything it'll take it from the shared drive on the WS.
Any system resources that takes away from the WS is ... Minuscule or I just can't notice it.

If I had multiple WS computer and multiple users then that wouldn't work as well anymore though...

In your case though I'd agree with hurrycat, just buy NVMEs and have everything on local storage. Less faffing around with network setups and coughing up extra money for 10GB networks and what not.

Some sort of a backup for the files could be nice though - you can try doing a RAID or maybe even just saving everything somewhere externally once in a while. Or, and this isn't an advertisement, you can also use something like Backblaze for automatic cloud backups. You can set it to only backup certain drives (for example drives where you have your library) if privacy is a concern.

Not sure how the other options are but Backblaze seems rather affordable to me with their 8$ plans (or is it 10$) and basically unlimited storage. Do double check it on their / their competitors website though.
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I have try with corona 13 but is still causing my 3d max to crash

ticket number: #396639

 thank you for the attention
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AFAIK, this is not possible directly, you will need to render in steps and merge everything in compositing. You can always log your feature requests here:  https://chaoscorona.ideas.aha.io/
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[Max] I need help! / Re: Corona 5 - crash when open material editor
« Last post by Avi on Today at 14:53:52 »
Hello

today at my company I'm having the same issue.
At first 3ds max 2024 didn't recognize corona as a renderer so I decide to reinstall at it work
But now every time a try to create a material 3ds max just crashes.
i already started a order with chaos corona assistance but i just don“t understand why this is happening

3ds max 2024 - version
Corona 12 for 3ds Max, update 2, hotfix 1 - version

Thank you for your attention


Can you share the ticket number? and also we released Corona 13 recently, can you try to upgrade to corona 13 and see if it fixes the issue the issue for you?

https://my.chaos.com/download/build?product=Corona&build-type=official&tags=windows-x64&platform=3ds+Max&platform-version=2026
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[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« Last post by JoachimArt on Today at 14:49:37 »
Those are some seriously cool example of OSL halftune usage.
I think it the corona toon will first let you control ambience color, (meaning no forced ambience) and then also support OSL halftone, it could become an awesome toon render.
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Gallery / 85 Gemini
« Last post by terton on Today at 14:49:21 »
Hello all,

Here is my recent work.


Software: 3Dsmax, CoronaRender, and Photoshop
               without any AI application.

Adam
-----------
https://www.instagram.com/terton_rendering/
https://www.behance.net/terton
https://www.terton.pl
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Don't know if it's a "bug" or by design but it happens only when the render camera has a Corona Camera Tag.
It's the syncing of the tonemapping parameters / stack from the VFB to the Corona Camera Tag that triggers the IPR refresh. Delete the tag and no more IPR refresh.
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It doesn't make any sense to use the Release Candidate version or report issues in it. Please update to Corona 13 and let us know if the problem is still there: https://my.chaos.com/download/build?product=Corona&platform=Cinema+4D
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[Max] I need help! / Re: Corona 5 - crash when open material editor
« Last post by maru on Today at 13:43:17 »
I cannot see any support ticket under your email address. If you haven't submitted a support ticket here, please do: https://support.chaos.com/hc/en-us/requests/new
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Hello corona team
 
Meanwhile it is 8 months since the first post about this problem.
In Corona 13 RC2 it is still there.
Please can you explain why this is still not fixed.
Thank you.

Mac Studio, Sonoma 14.7.6, C4D 2025.3.1, Corona 13 RC2
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