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Messages - romullus

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7786
[Max] Daily Builds / Re: Daily builds
« on: 2015-02-09, 21:32:36 »
  • body objects now render correctly

Confirmed - body objects renders like a charm.

7788
If your pc shuts down during rendering, it may be due to hardware problems. It happened to me few times, right before my PSU has died.

7791
Jobs / Re: Need furniture 3d modeler
« on: 2015-02-04, 11:31:30 »
I certainly don't think that it's ok to post any need in this forum, but i don't see nothing wrong with OP ;]

7792
[Max] I need help! / Re: question for the post-prod gurus!
« on: 2015-02-03, 23:57:17 »
I merged posts into one topic.
philippelamoureux, do not pollute forum anymore, please.

7793
Gallery / Re: Spider
« on: 2015-02-03, 19:18:19 »
Such thick spider web strands could easily catch human, i guess ;]

7794
[Max] Resolved Bugs / Re: Problems with glasses and "Z axis"
« on: 2015-02-03, 19:07:16 »
I don't see why did you report it as a bug? Every render engine do that. It's not renderer, it's user should take care about coplanar surfaces. If you don't want to lift objects above surface, offset its pivot point slightly instead.

7796
[Max] General Discussion / Re: Maps and Refrations
« on: 2015-02-03, 09:18:50 »
It works as expected here, unless i misunderstood your question.

7798
I think 1.6 f-stop is also too much. Maybe 5.6 would work better.
In interior photography it's usually in f8 - f16 range. Photographers would love to go even higher if not diffraction toll. In close up shots you can open aperture up to f2.8 - f4 when you want shallow dof. And f1.4 - f 2 range may work well for portraits, but not for interiors.

7799
[Max] Resolved Feature Requests / Re: XYZ bias for AO
« on: 2015-02-02, 23:12:59 »
Yeap, really cool!
Now it's time to implement anisotropy support for object space in CoronaMtl *wink, wink*

7800
[Max] Resolved Bugs / Re: Motion Blur problem
« on: 2015-02-02, 21:18:55 »
I'm affraid it's not Corona's fault. It's due to the fact that time in 3ds max is discrete. There's only 4800 segments per second, so called ticks. Usually it's enough, but when things starts to move really fast, discreteness starts to show its ugly head. I had encounter same problem some time ago: https://forum.corona-renderer.com/index.php/topic,3171.msg23849.html#msg23849 However sollution is easy - lower speed of moving object, decrease shutter speed, like you already said.

More about ticks: http://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2015/ENU/MAXScript-Help/files/GUID-D62B5EF2-702E-4281-88EA-129223F6E0DA-htm.html

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