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Messages - 3dsloth

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1
[C4D] Resolved Bugs / Re: Slicer material artifacts
« on: 2022-04-27, 14:36:33 »
As it turns out the normals in one of the objects were reversed so switching them back fixed the issue.

2
[C4D] Resolved Bugs / Re: HDRI's coming in as pure white
« on: 2022-04-21, 15:29:26 »
Very cool. Thanks for all of the help and info.

3
[C4D] Resolved Bugs / Re: HDRI's coming in as pure white
« on: 2022-04-21, 00:30:14 »
Is the global exposure found only in the VFB? Just wondering what the workflow is like. Can I see or control it with the Interactive viewport?

The interactive viewport seems to be the only way I can see renders update in real-time as I make changes to the scene. The VFB does not seem to update whenever I make changes (unlike what I've seen in some of the youtube videos). Maybe that's a question for another post.

4
[C4D] Resolved Bugs / Re: HDRI's coming in as pure white
« on: 2022-04-20, 02:40:40 »
As a comparison here's a couple screencaps from the corona youtube tutorial using the sun and the sky objects. You can see the intensity is set to 1 for both and the scene looks lit normally.

Next is a rough but similar scene I made to test the same settings. I added a sky and sun object and matched the settings from the tutorial and the scene is completely blown out.

5
[C4D] Resolved Bugs / Re: HDRI's coming in as pure white
« on: 2022-04-19, 23:48:42 »
It seems strange that this also seems to apply to the plain sun and sky objects as well. They come in super bright unless I turn them down in intensity to ~.01-.05.

Watching the youtube tutorials on this they have settings of 1 and seem to be fine.

6
[C4D] Resolved Bugs / Re: HDRI's coming in as pure white
« on: 2022-04-19, 19:49:44 »
I lowered the exposure, but in order to see the HDRI I have to go to -7 or -8, which seems strangely extreme. And if I lower it that much I can see the HDRI but the lighting in the scene is dark (especially for interiors).

The same goes for the intensity of the HDRI in the Sky Object. If I lower it to ~.02 I can see the HDRI, but again the scene lighting becomes too dark.

This intense light seems to be OK for lighting an indoor scene, but for anything else it seems way too much. As a comparison, when I use one of my own HDRI's I get what I would expect: the HDRI is visible, the lighting is normal as expected without needing to be adjusted.

So is this intensity normal for the Corona HDRI's?

7
[C4D] Resolved Bugs / HDRI's coming in as pure white
« on: 2022-04-19, 18:56:36 »
When using Cosmos to add an HDRI they seem to be completely white and blow out the scene. Am I missing something?

8
[C4D] Resolved Bugs / Re: Crash searching for items in Cosmo
« on: 2022-04-19, 18:27:44 »
Thanks. Report submitted.

9
[C4D] Resolved Bugs / Re: Slicer material artifacts
« on: 2022-04-19, 03:44:15 »
Thanks, and no, I wasn't using any actual boolean operation in C4D. Just the slicer material on a cube object.

10
[C4D] Resolved Bugs / Slicer material artifacts
« on: 2022-04-18, 23:39:57 »
Using the slicer material to boolean objects seems to leave strange artifacts.

11
[C4D] Resolved Bugs / Crash searching for items in Cosmo
« on: 2022-04-18, 23:32:44 »
Crash seems to occur whenever I type in a search and hit enter for items in Cosmo.

C4D: 20.059
OS X: 12.2.1
Mac Mini (2018)

12
[C4D] Feature Requests / Re: Add node buttons in node editor
« on: 2021-04-13, 14:51:40 »
Sure, basically like Octane has it it in theirs.

13
[C4D] Feature Requests / Add node buttons in node editor
« on: 2021-04-12, 19:13:51 »
Adding a list of buttons for each node in the node editor would be a huge UI and workflow improvement instead of having to go through submenus each time you just want to add a node.

This could be just for Corona nodes, but also great if you could add them for C4D nodes as well.

14
[C4D] I need help! / Re: Worn Edges
« on: 2021-04-12, 19:05:43 »
Thanks, I'll have to play around with that.

15
[C4D] I need help! / Worn Edges
« on: 2021-04-12, 17:53:24 »
I'm having a tough time figuring out how to get worn edges on an object. I'm using the AO node but can't figure out how to add a texture to get the worn edges look. Any help would be appreciated.

Attached is an example of what I'm trying to get.

Thanks

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